Dungeon Crawl Stone Soup version 0.34-a0-100-g98ae272499 (webtiles) character file. Game seed: 12481751252313028041 56 Durumi the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 3, 2025. Slain by Robin ... wielding a +0 falchion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:36 (768 turns). Durumi the Conjurer (Deep Elf Conjurer) Turns: 768, Time: 00:01:36 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 0/9 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} d - a scroll of fear {unknown} g - a scroll of amnesia {unknown} Potions c - a potion of heal wounds {unknown} e - a potion of brilliance {unknown} f - a potion of curing {unknown} h - a potion of berserk rage {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Alistair's Intoxication Alch 2% N/A 96% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 96% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0 helmet (85% to hit) You focus your ray upon Robin. The searing ray hits Robin! Robin is heavily wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. Without enough magic to sustain it, your Searing Ray dissipates. The goblin shouts! Robin hits you with a +0 falchion. Robin hits you with a +0 falchion! Robin roars a battlecry! You hear a shout! You hit Robin but do no damage. Robin is heavily wounded. A goblin comes into view. It is wielding a +1 dagger of protection. Robin barely misses you. Okay, then. The hobgoblin no longer looks unusually strong. Things that are here: a +0 club; a goblin corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 falchion, wearing a +0 animal skin and wearing a +0 helmet (heavily wounded, 85% to hit) You focus your ray upon Robin. The searing ray hits Robin. Robin is severely wounded. The searing ray misses the hobgoblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Robin hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The goblin no longer looks unusually strong. Robin hits you with a +0 falchion. You die... Robin says, "And that's why I'm the boss." #..# ###.## ..# #....# #.###.#.# #g##...##### #)...#.....# #g##...###.# #g###.## #.####### #g# #.# #.#...... #@# #.####.#.##### #.# #........#### #.# ######......# #.# ######.## #.. #... ### .......... ########## You could see Robin, a hobgoblin and 2 goblins. Vanquished Creatures Terence (D:3) A dart slug (D:1) 2 ribbon worms (D:3) 5 endoplasms A giant cockroach (D:1) 2 hobgoblins 2 quokkas 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 6 goblins (D:3) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Durumi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 473 | D:3 | Noticed Terence 497 | D:3 | Killed Terence 498 | D:3 | Reached skill level 5 in Conjurations 498 | D:3 | Reached XP level 3. HP: 16/19 MP: 4/9 501 | D:3 | Learned a level 2 spell: Searing Ray 749 | D:3 | Noticed Robin 768 | D:3 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, minmay_tromino_v4_c D:2: layout_basic, amcnicky_mini_corridor_feature, interstate_on_off, uniq_natasha D:3: minmay_octagon_keep, layout_loops_ring, chequers_ecumenical_altar_island, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.5 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 57 Searing Ray || 3 Use: Potion || 2 Armour: Skin || 16 Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 767 | 762 | 5 | 0 | 617 | 3 | 255.7 | Dungeon | 767 | 762 | 5 | 0 | 617 | 3 | 255.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 363 daAuts D:1: 331 daAuts D:2: 72 daAuts