Durumi Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 20, D:1) a bat corpse (skeletalised by now) (6, 8, D:1) a ball python corpse (skeletalised by now) (18, -1, D:1) a +0 flail Level 2 of the Dungeon (4, -2, D:2) a +0 dagger a +0 short sword a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) (5, 3, D:2) a quokka corpse (skeletalised by now) (15, -10, D:2) a +0 robe a hobgoblin corpse (skeletalised by now) (16, -6, D:2) a +2 sling of draining (16, 7, D:2) 2 boomerangs (23, -11, D:2) a +0 short sword a +0 short sword a +0 club a kobold skeleton (24, -11, D:2) a +0 dagger a +0 sling (29, -8, D:2) a +0 short sword (32, -8, D:2) the +0 leather armour of Mirth {rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Level 3 of the Dungeon (0, 0, D:3) 5 large rocks (4, -6, D:3) a +0 leather armour (10, 15, D:3) a +0 dagger (15, 4, D:3) a rat corpse (skeletalised by now) (17, 0, D:3) an inkwell talisman (19, 2, D:3) a bat corpse (skeletalised by now) (24, -7, D:3) 4 stones (28, -3, D:3) a +0 rapier (32, 1, D:3) a +0 dagger a +0 short sword a kobold skeleton (32, 2, D:3) an adder skeleton (33, 0, D:3) a +0 dagger a kobold skeleton (38, 1, D:3) a +0 cloak (40, 1, D:3) a +0 dagger a +0 club a +0 robe a kobold skeleton the human skeleton of Jessica (40, 8, D:3) a +0 dagger (40, 25, D:3) a bat skeleton (43, 5, D:3) a +0 leather armour (43, 28, D:3) a rat skeleton (44, 1, D:3) a +0 flail (55, 8, D:3) a bat skeleton (58, 8, D:3) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) Level 4 of the Dungeon (2, 5, D:4) an adder corpse (skeletalised by now) (5, -15, D:4) a +0 club (10, -1, D:4) a +0 leather armour (11, -5, D:4) a +0 war axe (11, -4, D:4) a +0 whip a +0 whip (12, -4, D:4) a +0 short sword (20, -1, D:4) an iguana corpse (skeletalised by now) (28, -22, D:4) a +0 ring mail a +0 club (36, -18, D:4) a +0 hand axe 3 boomerangs an orc skeleton (37, -18, D:4) a +0 dagger a +1 dagger of draining a +0 club an orc skeleton an orc skeleton (37, -12, D:4) a quokka corpse (skeletalised by now) (38, -18, D:4) a +0 flail of protection (38, -13, D:4) a +0 club (38, -12, D:4) a hound corpse (skeletalised by now) (39, -17, D:4) a +0 dagger (44, -28, D:4) the +1 robe of Upsudd {+Inv Int+5} +Inv: It lets you turn invisible. Int+5: It affects your intelligence (+5). (45, -27, D:4) a +0 robe (45, -25, D:4) a +0 flail a boomerang a +0 leather armour (49, -28, D:4) 4 stones Level 5 of the Dungeon (8, -7, D:5) 2 curare-tipped darts (10, -1, D:5) a +0 leather armour (11, 0, D:5) a ring of positive energy (15, 0, D:5) an iguana corpse (skeletalised by now) a hound corpse (skeletalised by now) (20, -31, D:5) a throwing net (21, -32, D:5) a book of Touch (26, -31, D:5) a +0 giant club a throwing net an ogre corpse (29, -3, D:5) a +0 club (37, -1, D:5) a ring of fire the Ecumenical Temple