DungeonNFighter Level 1 of the Dungeon (0, 0, D:1) 3 poisoned darts (7, 11, D:1) a +0 robe a human skeleton (10, -14, D:1) a ball python skeleton (10, -4, D:1) a +0 club (12, -5, D:1) a +0 leather armour (15, -5, D:1) a +0 club 4 stones a kobold skeleton (19, -5, D:1) a +0 dagger (27, 6, D:1) a +0 whip a kobold skeleton (28, -1, D:1) a +0 sling (30, 14, D:1) a +0 mace (45, -20, D:1) a +0 dagger (47, -20, D:1) the rimehorn talisman "Rocupp" {Will+ Dex+4} [rimehorn talisman] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (48, 10, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Hasinioc's Armour Shop a +0 robe (9 gold) a +1 scale mail of archery (130 gold) a +0 chain mail (60 gold) a +0 helmet (45 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) [Shop] Demyigu's Weapon Shoppe a +0 triple sword of electrocution (474 gold) the +7 falchion "Cyocye" {reap, Fly Int+3} (640 gold) Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 long sword (42 gold) 2 poisoned darts (14 gold) 2 datura-tipped darts (21 gold) the +6 sling of Disaster {drain, Bane Str+4 Dex+2} (627 gold) Bane: It inflicts you with a random bane when you equip it. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 sling (18 gold) 3 javelins (108 gold) a +0 mace (36 gold) 4 large rocks (72 gold) the +7 Stagehand's Sword {devious, DevInvis Int+6} (691 gold) DevInvis: When you attack an enemy while devious, you have a chance to turn invisible. The chance increases the more devious you are. Int+6: It affects your intelligence (+6). It cannot be enchanted further. [Shop] Vemubb's Weapon Boutique a +0 spear (33 gold) a +0 long sword (38 gold) a +0 club (5 gold) a +0 club (5 gold) a +0 dagger (22 gold) a +2 halberd of protection (184 gold) a +0 long sword (38 gold) a +0 trident (38 gold) a +3 long sword of electrocution (282 gold) the +10 trident of Plunder {heavy, Str+6} (834 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. 5 atropa-tipped darts (49 gold) [Shop] Fusaz's Weapon Shop a +0 arbalest (105 gold) a throwing net (42 gold) a +2 mace of protection (218 gold) 3 large rocks (63 gold) a +4 flail of concussion (357 gold) a +0 hand axe (42 gold) 5 poisoned darts (42 gold) the +7 spear of a Labyrinth {vamp, Fly rElec Str+2 Dex+2} (959 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 short sword (42 gold) a +0 mace (42 gold) (0, 0, D:2) a +0 war axe (3, 3, D:2) a +0 mace (10, -4, D:2) a +0 short sword (17, -9, D:2) a +0 club a quokka skeleton (18, -7, D:2) a +0 short sword (19, -18, D:2) a +0 dagger a goblin skeleton (19, -7, D:2) a +0 dagger a goblin skeleton (23, -19, D:2) a +0 dagger 2 curare-tipped darts (23, 2, D:2) a +0 dagger (34, -28, D:2) a +0 dagger a +0 sling a goblin skeleton (35, -27, D:2) a -1 hat a -2 hat (39, -11, D:2) a +0 dagger 2 stones (41, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (42, -32, D:2) a -3 leather armour (44, -32, D:2) a -1 pair of gloves (46, -35, D:2) a hobgoblin skeleton (47, -35, D:2) a +0 rapier (48, -8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (3, -4, D:3) a rat corpse (6, -6, D:3) a +0 whip (13, 11, D:3) a jackal corpse a jackal corpse (13, 12, D:3) a jackal corpse (15, 5, D:3) a frilled lizard corpse (32, -8, D:3) a +0 dagger a goblin corpse (32, -6, D:3) a +0 dagger (32, -4, D:3) a +0 war axe a quokka corpse an orc corpse (57, 0, D:3) a parchment of Shock