DungeonNFighter Level 1 of the Dungeon (1, -7, D:1) a +4 heavy spear (5, -4, D:1) a +0 club (6, 11, D:1) a +0 short sword (14, -8, D:1) a hobgoblin skeleton (19, -8, D:1) a frilled lizard corpse (skeletalised by now) (21, 25, D:1) a +0 dagger a +0 club (21, 26, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, 26, D:1) a jackal corpse (skeletalised by now) (23, 23, D:1) a +0 short sword (25, -6, D:1) a +0 short sword 2 stones (25, 13, D:1) a frilled lizard corpse (skeletalised by now) (39, 23, D:1) a +0 short sword a stone (41, 35, D:1) a +0 leather armour (45, 19, D:1) a quokka skeleton (48, 41, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (0, 2, D:2) a +0 hand axe (3, 10, D:2) a +0 rapier (4, -2, D:2) a +0 war axe (6, 3, D:2) a ball python skeleton (20, -9, D:2) a ball python corpse (skeletalised by now) (32, 6, D:2) a +0 mace (33, -9, D:2) a +0 ring mail (33, -2, D:2) a +0 buckler (34, 13, D:2) a +0 mace Level 3 of the Dungeon (6, -7, D:3) a +0 whip (21, 5, D:3) a +0 dagger a goblin corpse (skeletalised by now) (32, 23, D:3) a +0 short sword a kobold corpse (skeletalised by now) (33, 22, D:3) a rat corpse (skeletalised by now) (35, 19, D:3) the +2 trident "Muobink" {heavy, rN+ rCorr Int+5} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (36, 2, D:3) a +0 trident (42, -1, D:3) a +0 leather armour (43, 1, D:3) a +0 sling (44, 4, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, 12, D:4) a +0 flail (8, 12, D:4) a +0 spear a gnoll corpse (skeletalised by now) (8, 13, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (8, 14, D:4) a +0 spear a gnoll corpse (skeletalised by now) (8, 16, D:4) a +0 club (10, 38, D:4) a ball python corpse (skeletalised by now) (20, 28, D:4) a +0 pair of gloves (21, 27, D:4) a +0 short sword a stone a kobold corpse (skeletalised by now) (26, 32, D:4) a +2 hand axe of freezing a +0 dagger a +0 club a +0 leather armour an orc skeleton (27, 31, D:4) a +0 morningstar a +0 leather armour (28, 28, D:4) a +0 club a +0 chain mail an orc skeleton (45, 1, D:4) an adder corpse (skeletalised by now) (46, 13, D:4) a +0 short sword a +0 scale mail (46, 19, D:4) a +0 club (48, 16, D:4) a +0 sling (49, 11, D:4) a +3 dagger a +0 robe (52, 0, D:4) a +0 whip (54, 22, D:4) an iguana corpse (skeletalised by now) (57, 20, D:4) an adder corpse (skeletalised by now) (60, 22, D:4) a kobold corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Lureec's General Store a +6 falchion of valour (525 gold) a sack of spiders (600 gold) a scroll of noise (15 gold) a parchment of Teleport Other (132 gold) a scroll of teleportation (45 gold) the +1 ring mail of Defiance {MP+8 Str+4} (618 gold) MP+8: It affects your magic capacity (+8). Str+4: It affects your strength (+4). It cannot be enchanted further. a phantom mirror (600 gold) a parchment of Soul Splinter (60 gold) (6, 27, D:5) a +0 pair of boots of stealth (7, 6, D:5) a +0 flail a +0 ring mail (8, 5, D:5) a +0 mace a +0 leather armour an orc skeleton (8, 6, D:5) a +0 mace a +0 leather armour (8, 8, D:5) a parchment of Poisonous Vapours (8, 12, D:5) a water moccasin corpse (skeletalised by now) (19, 13, D:5) a jackal corpse (skeletalised by now) (21, 16, D:5) a +0 hand axe (22, 16, D:5) a +0 short sword a +0 leather armour a +2 mace of protection an orc skeleton (23, 15, D:5) a +0 hand axe a +0 leather armour (23, 16, D:5) a +0 short sword a +0 club a +0 whip a +0 leather armour an orc skeleton an orc skeleton (24, 15, D:5) a +0 whip an orc skeleton (24, 16, D:5) a +0 club an orc skeleton (34, -8, D:5) a +0 giant spiked club (36, 10, D:5) a +0 dagger (36, 32, D:5) a +0 ring mail (37, 22, D:5) an iguana skeleton (37, 35, D:5) a +0 ring mail (42, 1, D:5) a +0 short sword an orc corpse (skeletalised by now) (42, 23, D:5) a +0 dagger Level 6 of the Dungeon (1, -11, D:6) a staff of air (8, 26, D:6) a +0 rapier (16, 9, D:6) a +0 trident (16, 10, D:6) a +0 flail (16, 17, D:6) a +0 robe a +0 flail (17, -11, D:6) a +0 trident a +0 robe a +0 giant club an ogre corpse (skeletalised by now) (18, -9, D:6) a +0 spear a gnoll corpse (skeletalised by now) (18, -7, D:6) a +0 ring mail a +1 spear of distortion (19, 4, D:6) a +0 leather armour (24, 17, D:6) a +0 club (27, 1, D:6) a water moccasin skeleton (32, 13, D:6) a +0 ring mail (40, -11, D:6) a scarf of harm a +1 scale mail (46, 19, D:6) the +4 quarterstaff of Nugeskea {heavy, rElec Str+6} rElec: It insulates you from electricity. Str+6: It affects your strength (+6). It cannot be enchanted further. an amulet of faith (51, -18, D:6) a hound corpse (skeletalised by now) (52, 18, D:6) a +0 hammer (53, 21, D:6) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) Level 7 of the Dungeon (3, 14, D:7) a howler monkey corpse (skeletalised by now) (3, 16, D:7) a +0 giant club an ogre corpse (skeletalised by now) (11, -7, D:7) a +0 club (11, -6, D:7) a +0 short sword a +0 whip a +0 short sword a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (14, 11, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (16, 12, D:7) a +0 spear (19, 21, D:7) a scroll of noise (33, -24, D:7) 3 poisoned darts (38, 23, D:7) a +0 flail (39, -14, D:7) an orb of stardust a +0 robe a +2 trident of draining the barachi skeleton of Jeremiah (39, 11, D:7) a +0 whip (39, 18, D:7) a +4 scimitar a +0 robe (40, 22, D:7) a +3 flail a +0 robe (40, 23, D:7) a +0 mace a +0 robe (40, 24, D:7) a +2 spear a +0 robe (41, 11, D:7) a +0 great sword (43, 24, D:7) a +0 long sword a +0 robe (43, 25, D:7) a +0 halberd a +0 robe (48, -15, D:7) a +0 dagger a +0 robe a +0 club a +0 ring mail (49, -15, D:7) a +0 short sword a +0 leather armour a +0 halberd a +0 plate armour (50, -15, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (2, 2, D:8) a +0 dagger a +0 dagger a +0 robe (3, 2, D:8) a +0 short sword a +0 plate armour a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 2, D:8) a +0 short sword a +0 orcbow (8, -10, D:8) the +1 trident of the Several Eyes {venom, rN++ Will- Int+3 Stlth+} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (13, -21, D:8) a +0 robe (23, 9, D:8) a +0 robe (25, 5, D:8) a +0 chain mail (25, 15, D:8) a +0 dagger a +0 leather armour (25, 16, D:8) a +0 whip a +0 leather armour (27, 16, D:8) a +0 whip an orc corpse (skeletalised by now) (37, -8, D:8) a +0 orcbow a bullfrog corpse an ugly thing corpse a howler monkey corpse (37, -7, D:8) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (38, -6, D:8) a +3 battleaxe of venom (still there?) a +0 ring mail (still there?) a tengu corpse (still there?) (39, -15, D:8) the +6 plate armour of Afauxoesum {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (39, -14, D:8) a parchment of Malign Gateway (40, -15, D:8) a +1 halberd of venom (unseen) (40, -14, D:8) the +5 broad axe "Murghan" {chaos, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (40, -13, D:8) a parchment of Metabolic Englaciation (44, 21, D:8) a +0 leather armour (47, -6, D:8) a +0 dagger (52, -8, D:8) a +0 orcbow a centaur corpse (52, -7, D:8) a +0 dagger a +0 robe a +0 shortbow an orc corpse a bullfrog corpse a centaur corpse (54, -6, D:8) a +0 dagger a +0 robe the Ecumenical Temple