DungeonNFighter Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (4, 12, D:1) a +0 club (6, -17, D:1) a rat corpse (skeletalised by now) (8, -9, D:1) a +0 ring mail (8, 4, D:1) a hobgoblin skeleton (10, 7, D:1) a +0 scale mail (10, 21, D:1) a +0 pair of boots (11, -22, D:1) a quokka corpse (skeletalised by now) (13, 12, D:1) a +0 club a goblin skeleton (14, 12, D:1) a +0 short sword (23, -21, D:1) a bat corpse (skeletalised by now) (26, 3, D:1) a +0 dagger a goblin skeleton (37, 5, D:1) a quokka skeleton (42, 19, D:1) a +0 spear (43, 0, D:1) a +0 scale mail (47, 8, D:1) a +0 arbalest (51, -3, D:1) a +0 short sword 3 stones (54, -1, D:1) a staff of fire Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 2, D:2) a +0 cloak (6, 12, D:2) an orb of glass (6, 41, D:2) a +0 dagger (7, 16, D:2) a dragon-coil talisman (7, 25, D:2) a +0 short sword a kobold corpse (skeletalised by now) (7, 26, D:2) an adder corpse (skeletalised by now) (7, 27, D:2) a frilled lizard corpse (skeletalised by now) (9, 30, D:2) a +0 dagger (15, 24, D:2) a staff of cold (17, 19, D:2) a quokka skeleton (23, 6, D:2) a rat skeleton (23, 36, D:2) a rat skeleton (24, 33, D:2) 2 poisoned darts (31, 7, D:2) a hobgoblin skeleton (37, 36, D:2) a +0 dagger a goblin skeleton (37, 45, D:2) a +0 pair of boots (38, 35, D:2) a +0 club a goblin skeleton (41, 22, D:2) a +0 hand axe (42, 3, D:2) a +0 short sword 5 stones (47, 53, D:2) a +0 chain mail (50, 14, D:2) 4 large rocks (51, 30, D:2) a +0 plate armour (51, 33, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, 23, D:3) a +0 mace (5, 1, D:3) a hobgoblin skeleton (5, 7, D:3) a quill talisman (7, -22, D:3) a ball python corpse (skeletalised by now) (12, 22, D:3) a rat corpse (skeletalised by now) (12, 24, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, 25, D:3) a +0 flail an orc corpse (skeletalised by now) (13, -12, D:3) a +0 dagger a kobold skeleton (14, -13, D:3) a ball python skeleton (16, 8, D:3) a hobgoblin corpse (skeletalised by now) (21, 21, D:3) a hobgoblin corpse (skeletalised by now) (23, -5, D:3) a +0 dagger (30, 5, D:3) a +0 whip an orc skeleton (30, 6, D:3) an adder skeleton a rat skeleton (34, 22, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 3 poisoned darts (5, -2, D:4) 5 poisoned darts (14, -17, D:4) a +0 club a goblin corpse (skeletalised by now) (18, 10, D:4) an iguana corpse (skeletalised by now) (21, 9, D:4) a +0 club (22, 7, D:4) a +0 short sword a +0 morningstar an orc skeleton (22, 23, D:4) a +0 club (23, 7, D:4) a +0 short sword (24, 7, D:4) a +0 mace a +0 leather armour an orc skeleton (24, 8, D:4) a +0 whip (41, 25, D:4) a +3 dagger (44, 8, D:4) a jackal skeleton (46, 20, D:4) a +0 short sword (47, 6, D:4) 4 stones a +2 vampiric short sword a jackal skeleton (48, -11, D:4) a +0 dagger (50, -14, D:4) a +0 club a goblin skeleton (58, -4, D:4) an amulet of wildshape (61, -26, D:4) a +0 scale mail (62, -31, D:4) a +0 flail (62, -30, D:4) a +0 club a +0 club a gnoll skeleton (63, -30, D:4) a +0 spear (64, -23, D:4) a +0 dagger (66, -18, D:4) an adder skeleton (67, 8, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 orcbow a centaur skeleton (0, 2, D:5) a +1 orcbow of freezing a centaur skeleton (1, 5, D:5) a +0 ring mail (3, -28, D:5) a +0 leather armour (3, -4, D:5) an adder skeleton (6, -23, D:5) a staff of earth (10, -19, D:5) a howler monkey skeleton (24, -27, D:5) a parchment of Launch Clockwork Bee (26, -33, D:5) an adder skeleton (43, 13, D:5) the human corpse of Prince Ribbit (skeletalised by now) Level 6 of the Dungeon (12, -19, D:6) a +0 robe (15, 2, D:6) a +0 robe a +0 short sword (17, -2, D:6) a +0 morningstar a +0 robe (17, -1, D:6) a +0 spear a +0 robe (18, 3, D:6) a +0 leather armour (19, -2, D:6) a +0 spear a +0 robe (20, -5, D:6) a +0 mace an orc skeleton (21, -4, D:6) a +0 leather armour a +0 dagger (25, -28, D:6) a +1 rapier of speed (25, -4, D:6) a +0 war axe an orc skeleton (26, 0, D:6) a water moccasin corpse (skeletalised by now) (28, -16, D:6) a bullfrog skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (4, -1, D:7) a bullfrog skeleton (14, 14, D:7) a +0 chain mail (29, -1, D:7) 3 flux baubles (36, -16, D:7) a +0 giant spiked club a +0 giant club (36, -6, D:7) a yak corpse (skeletalised by now) (39, 3, D:7) a steam dragon skeleton (44, 26, D:7) a +0 hand axe (48, 7, D:7) a +0 robe of willpower (52, -21, D:7) a +0 trident (61, 0, D:7) a +0 robe a +0 war axe (62, 0, D:7) a +0 robe a +0 short sword (63, 0, D:7) a +0 robe a +0 robe a +0 short sword (65, -2, D:7) a +0 robe (65, -1, D:7) a +0 robe a +3 dagger Level 8 of the Dungeon [Shop] Kerr's Armour Shop a +2 ring mail of willpower (315 gold) a +0 leather armour (30 gold) a +0 leather armour (30 gold) a +0 kite shield (105 gold) the +0 toga "Victory" {*Victory Clar} (900 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +0 ring mail (60 gold) a +0 ring mail (60 gold) a +1 barding of flying (525 gold) (0, 0, D:8) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (4, 14, D:8) a +0 rapier (6, 8, D:8) a +0 hand axe (7, 7, D:8) a +0 hand axe (7, 9, D:8) a +0 hand axe (8, 8, D:8) a +3 hand axe (14, -13, D:8) a +0 club (14, 10, D:8) a +0 flail (15, -13, D:8) a +0 leather armour a +0 short sword (15, 9, D:8) a +0 club (15, 10, D:8) a +0 whip a +1 flail of protection a +0 spear a +0 scale mail (15, 11, D:8) a +0 quarterstaff a +5 sling of freezing a +0 leather armour of fire resistance (16, -12, D:8) the +2 whip of the Vestibule of Hell {flame, *Corrode rElec rN+++ Will-} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. It cannot be enchanted further. a +0 scale mail (16, 10, D:8) a +0 flail (20, -12, D:8) a +0 dagger (22, -25, D:8) a +0 dire flail (22, -16, D:8) 3 stones (22, -14, D:8) a large rock (23, -18, D:8) 5 stones (23, -16, D:8) 6 stones (23, -15, D:8) a large rock (23, -14, D:8) a large rock (24, -16, D:8) 5 stones (24, -14, D:8) 6 stones (25, -15, D:8) a large rock (26, -21, D:8) a +0 giant club a +0 giant spiked club (26, -13, D:8) a large rock (26, -12, D:8) 6 stones (27, -8, D:8) a +0 rapier (27, -4, D:8) a +0 ring mail (28, -16, D:8) 6 stones (28, -14, D:8) 5 stones (28, -13, D:8) a +0 whip 8 stones (32, 11, D:8) a rimehorn talisman (34, 2, D:8) 19 gold pieces (35, -3, D:8) a +0 leather armour (35, 2, D:8) 11 gold pieces (36, 0, D:8) 43 gold pieces a +0 ring mail a +0 short sword a +0 leather armour a +0 short sword (36, 2, D:8) 13 gold pieces (37, 2, D:8) 15 gold pieces (38, 2, D:8) 15 gold pieces Level 9 of the Dungeon (0, 0, D:9) a +0 dire flail a +0 giant club (3, 24, D:9) a +0 dagger (6, 21, D:9) a +0 trident (14, -2, D:9) a +0 flail a +0 chain mail a +0 dagger a +0 robe (15, -2, D:9) a +0 hand axe a +0 mace a +0 robe (18, 23, D:9) a +0 dagger a ring of see invisible (19, 23, D:9) a +0 spear a +0 robe (19, 24, D:9) a +0 long sword a +0 robe a +5 dire flail a +0 robe a +0 short sword (19, 25, D:9) a +0 short sword 5 poisoned darts (20, 23, D:9) a +0 club 8 poisoned darts (22, 7, D:9) a +0 club (23, 7, D:9) a +3 dagger 5 poisoned darts (23, 8, D:9) a +0 short sword 3 stones (23, 10, D:9) a +0 dagger (32, 14, D:9) a staff of necromancy (36, -2, D:9) a +0 hand axe (36, 5, D:9) the +1 pair of boots of Philately {rF+} rF+: It protects you from fire. It cannot be enchanted further. (37, -3, D:9) a +0 war axe (37, -2, D:9) a +0 club (37, -1, D:9) a +0 dagger a +0 robe (39, 11, D:9) a +0 dagger (39, 40, D:9) a parchment of Vhi's Electric Charge (44, 0, D:9) a +0 falchion (48, 4, D:9) a +2 helmet (48, 22, D:9) a +0 orcbow (51, 25, D:9) a parchment of Fugue of the Fallen (52, 41, D:9) a +0 leather armour Level 10 of the Dungeon (17, 18, D:10) a +0 dagger a +0 robe (18, 18, D:10) a +0 short sword a +0 ring mail (18, 19, D:10) a +0 dagger a +0 robe (19, 19, D:10) a +0 dagger a +0 robe a +0 dagger (20, 19, D:10) a +0 dagger a +0 robe (21, -15, D:10) a +0 sling (30, -6, D:10) 4 poisoned darts (41, 5, D:10) a +0 orcbow (43, 22, D:10) a +0 falchion (48, -15, D:10) a +0 scale mail the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Ziomyog's Antique Armour Emporium the -1 helmet of Sif Muna's Pride {Harm *Silence +Inv SInv} (193 gold) Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. SInv: It lets you see invisible. It cannot be enchanted further. the +1 robe "Xerumug" {rF+ Str+3} (419 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 chain mail "Xytaif" {Death, Dex+3} (364 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 robe of fire resistance (286 gold) a +2 buckler of reflection (296 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (769 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (0, 0, Lair:1) a parchment of Nazja's Percussive Tempering Level 1 of the Abyss (0, 0, Abyss:1) 9 gold pieces (1, 0, Abyss:1) 6 gold pieces