Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 8369593613651396003 10 DsCj the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (834 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 834, Time: 00:00:15 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 5/5 EV: 11 Int: 18 God: Gold: 87 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons f - a +0 rapier h - a +0 dagger i - a +0 short sword of venom Armour a - a +0 robe (worn) Jewellery j - an amulet of faith Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} g - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Blink Tloc 4% N/A 26% 2 Call Imp Summ 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. You now have 87 gold pieces (gained 17). You open the door. A bat comes into view. Found a scroll labelled DIAGUEZXUR. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! There is an open door here. A goblin comes into view. It is wielding a +0 dagger of speed. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger of speed (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You start resting. Magic restored. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.##..##.....# #.###.##.........# #.........###....####### #####.##### ##.#.......# ##.#### #.#######.# #.....# #.# #.# #####..##.# ##'## #.# #...#..##.# ##...## #.###### .###...##.# #...@?# #......# .#.....##.##.......# ###.##.# .#.#...##.#.........####...#.# .....#########......+........# ##.###.. #......####...#.# #.# .. #.....## ##.##.#### #.#..# .....## ##....... ###.# ##.).## #.#.###. ##... #+# #.#.# #. There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 700 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 700 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 834 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_corners, hellmonk_ecumenical_altar_heavens_door, ebering_dispersal_statue_hall, minmay_stone_trees_medium Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 834 | 834 | 0 | 10 | 773 | 1 | 834.0 | Dungeon | 834 | 834 | 0 | 10 | 773 | 1 | 834.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts