Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 7018427747182039005 8 DsCj the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (646 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 646, Time: 00:00:16 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 26 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 dagger g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of positive energy Scrolls d - a scroll of noise {unknown} f - a scroll of fog {unknown} Potions b - a potion of magic h - a potion of curing {unknown} i - a potion of might {unknown} j - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 26 gold pieces (gained 3). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. A jackal comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! You hear a bark! x2 A jackal is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! A ball python comes into view. The ball python moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...####.....####..#.##### ....# #.....# #.>#.# .#..# #.....# #.## # ##..# #.....# #.# ....# #.....# #.# ...## #.....# #.## #### #### ####.#####.. ....# #### #.....#.#...... ...## ###.....#@....... ....# #.......'.#.###.. ##..# #.#.....### .. ##..## #.#.##### ## .....# #.#.# .....# #.#.# .....# #.#.# ##.### #.#.# #.# #.#.###### There were no monsters in sight! Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 635 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 635 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 646 | D:1 | Learned a level 2 spell: Searing Ray 646 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic Action || total ---------------------------++------- Melee: Short sword || 4 Cast: Magic Dart || 12 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 645 | 645 | 0 | 0 | 590 | 1 | 645.0 | Dungeon | 645 | 645 | 0 | 0 | 590 | 1 | 645.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 645 daAuts