Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4325459676822349999 11 DsCj the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (660 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 660, Time: 00:00:21 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 13% Magic: 2/5 EV: 11 Int: 18 God: Gold: 17 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . h - +3 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons e - a +0 dagger f - a +0 short sword g - a +0 club h - a +3 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection Scrolls c - a scroll of vulnerability {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Found a whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a dart slug corpse. Found a short sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 whip. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You see here a +0 whip. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. Malevolent energies surge around you. A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Malevolent energies surge around you. A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Malevolent energies surge around you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.# ########## #.# #.........######### ####.# #.####.[...............# #....# #......@...g...........# #....# ######.#######.......... #....##### #.....# .######## #....'..>## #####.# #....... #....###..## #.# #.###### #....+.#...########.####.#.#..... .....#.#.#...............#.#.#### .......#.##############.รท#.#.#(.# ...#####.# #..#.#....# You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 501 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 501 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 550 | D:1 | Learned a level 2 spell: Searing Ray 660 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minivault_5 Action || total ---------------------------++------- Melee: Dagger || 3 Unarmed || 1 Cast: Magic Dart || 18 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 659 | 659 | 0 | 0 | 600 | 1 | 659.0 | Dungeon | 659 | 659 | 0 | 0 | 600 | 1 | 659.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 659 daAuts