Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 9173729954179688091 72 DsCj the Magician (level 4, 28/30 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:06 (1344 turns). DsCj the Magician (Demonspawn Conjurer) Turns: 1344, Time: 00:01:07 Health: 28/30 AC: 2 Str: 7 XL: 4 Next: 6% Magic: 13/19 EV: 11 Int: 20 God: Gold: 63 SH: 4 Dex: 12 Spells: 8/11 levels left rFire . . . c - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.32/turn %: guardian spirit @: mildly poisoned (28 -> 25) A: magic shield, magic regeneration, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Missiles h - a throwing net {!f} k - 2 boomerangs Armour a - a +0 robe (worn) Jewellery i - a ring of magical power (worn) Scrolls e - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} m - 2 scrolls of identify {unknown} n - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of ambrosia {unknown} f - 2 potions of heal wounds {unknown} g - a potion of curing {unknown} l - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. A rat comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The rat squeaks loudly. The adder bites you. You are poisoned. The adder poisons you! There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### ##.....## ##.......## ### #......@..# ##.# #.........# ##..#### #...†.>...#####......### #...%...........####...# #....############ ###.. ##.r. ### #... #... You could see a rat. Vanquished Creatures 3 adders (D:2) 8 ball pythons 10 endoplasms 3 goblins 2 hobgoblins (D:1) 2 quokkas (D:1) 4 bats A frilled lizard (D:2) 6 kobolds 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 257 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 257 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 287 | D:1 | Learned a level 2 spell: Searing Ray 911 | D:2 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 911 | D:2 | Reached XP level 3. HP: 24/24 MP: 8/8 1344 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1344 | D:2 | Reached XP level 4. HP: 28/30 MP: 10/10 1344 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms D:2: layout_rooms, serial_bayou, serial_bayou_pond_c, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_pond_d, kennysheep_pointless_box, kennysheep_generic_room_6 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 8 | || 8 Cast: Magic Dart | 81 | || 81 Armour: Robe | 14 | || 14 Dodge: Dodged | 10 | || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1358 | 1318 | 40 | 0 | 1163 | 2 | 679.0 | Dungeon | 1358 | 1318 | 40 | 0 | 1163 | 2 | 679.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 864 daAuts D:2: 493 daAuts