Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4353520517422993381 32 DsCj the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (1555 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 1555, Time: 00:00:47 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 7/7 EV: 11 Int: 20 God: Gold: 101 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 hand axe (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons c - a +0 hand axe of electrocution (weapon) f - a +0 dagger g - a +0 dagger Missiles i - 3 boomerangs Armour a - a +0 robe (worn) Scrolls d - 4 scrolls of identify {unknown} h - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a small tail. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python skeleton. You see here a ball python skeleton. You open the door. There is an open door here. There is an open door here. You see here a +0 dagger. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. There is an open door here. You see here 4 stones. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start waiting. Done waiting. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#.#.####.# ....#.# #>####### ...##.# #.......# ......# #.#####.# .###### #.# #.# .# #.#####.# .# #.....#.# '## #.###.#.# ..## #.###.#@# ...## #.......# ....## ##.###.### .....####...##.# .....'.......#.## .....####...#...# ....## ##.##.#.# ...## ####.#.#### ..## #....#....# There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 2 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 438 | D:1 | Discovered your monstrous ancestry. 438 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 438 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 646 | D:1 | Learned a level 2 spell: Searing Ray 1061 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 1061 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1555 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_corners, chequers_serial_rivers_micro_c Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Hand axe || 3 Cast: Magic Dart || 46 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1555 | 1555 | 0 | 100 | 1360 | 1 | 1555.0 | Dungeon | 1555 | 1555 | 0 | 100 | 1360 | 1 | 1555.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1555 daAuts