Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 14663080603648376504 28 DsCj the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (801 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 801, Time: 00:00:40 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: icy blue scales 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +0 club g - a +0 dagger (weapon) h - a +0 long sword i - a +0 short sword Armour a - a +0 robe (worn) Scrolls e - a scroll of brand weapon {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} j - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 14% 1 Grave Claw Necr 6% 2d7 21% 2 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) You regenerate magic rapidly. Message History Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! j - a black potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 war axe. You see here a +0 club. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Icy blue scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.##....#....##.#...####.# .#.##.⌠..#..<.##.#...# ... ...##....#....##.#...############ .#.#####.#.#####.#............... .#.# ♣#.#.##♣ #.#....##########. .#.# #'#'#♣F##.####.# #..... .#.# #...# ♣##.# #.# #..... ##.# #...# #.# #.# #..### ##.# ##.## ###@####.######..### ...# #+# #................... .### #.######.........### ...# #.. ####......... ##.# ... #.######## ...# #### #.#....... #### #.#.###### #.#.# #.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 7 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Noticed a cane toad 157 | D:1 | Found Mihudaz's Assorted Antiques. 363 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 363 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 387 | D:1 | Learned a level 2 spell: Searing Ray 801 | D:1 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 801 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 801 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_basic, serial_shops, nicolae_shop_rolling_square, minmay_stone_trees_small, minmay_misc_feat_four_crosses Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 802 | 802 | 0 | 0 | 694 | 1 | 802.0 | Dungeon | 802 | 802 | 0 | 0 | 694 | 1 | 802.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 802 daAuts