Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 6310753793112642990 28 DsCj the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (872 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 872, Time: 00:00:23 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 20 God: Gold: 24 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: rugged brown scales 1, spiny 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) d - a +0 club Armour a - a +0 robe (worn) g - a +0 helmet Scrolls e - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic f - 2 potions of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You are partially covered in sharp spines. Message History You kill the rat! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. A frilled lizard comes into view. Found Great Wizards, Vol. VII. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Found a club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm and a rat come into view. Found a scroll labelled QOKLEL NUOTZ. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A rat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....#.#...>.#####...### #.....#.#.##...|......... #.....#...####.....#####. #.....#########.#...###.. #.....'...#...†.#.#..##.# #.....#.#†#.#####.##..#.# #.....#.#...#####.###.#.# ####+##...........###.... #....@.........+.....# #####..:.......####..# #......)... ##.. #........ ### #........ ......... ........? ...#.†.## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 291 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 291 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 426 | D:1 | Learned a level 2 spell: Searing Ray 872 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 872 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 872 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_large_a, chequers_serial_rivers_large_b, hangedman_decor_peaks_small Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 8 Cast: Magic Dart || 43 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 897 | 897 | 0 | 0 | 806 | 1 | 897.0 | Dungeon | 897 | 897 | 0 | 0 | 806 | 1 | 897.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 897 daAuts