Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1790737400801978486 8 DsCj the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (319 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 319, Time: 00:00:14 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 26 SH: 5 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of reflection Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: reflection @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons f - a +0 mace h - a +0 dagger Armour a - a +0 robe (worn) Jewellery c - an amulet of reflection (worn) Scrolls g - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of lignification {unknown} i - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 robe. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 2 stones. Found 7 stones. You can't see any susceptible monsters within range! (Use Z to cast anyway.) i - a viscous white potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 7 stones. You now have 26 gold pieces (gained 5). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat but does no damage. The bat is moderately wounded. A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### # #...# ..# #.###.#.### #.# #.....#...# #.# ###.<.###.### #.# #.....#...# #.# #.###.#.#.# #.# .. .#.#.# #†# ####### ### ###.# . #@# #.....# #...# #.#.# #.....# ###.#.# .#.###.....# #...#.# #.........# ####.###.# #.#.......# #....#...# #...#.....# ########.##### #.###.....# .............# #.# #.....# ############.###.# ####### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 131 | D:1 | Found a faded altar of an unknown god. 319 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 319 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 319 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_rooms, chequers_ecumenical_altar_island Action || total ---------------------------++------- Melee: Unarmed || 33 Cast: Magic Dart || 10 Armour: Robe || 21 Dodge: Dodged || 45 Block: Other || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 322 | 322 | 0 | 0 | 223 | 1 | 322.0 | Dungeon | 322 | 322 | 0 | 0 | 223 | 1 | 322.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 322 daAuts