Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 591697079115653954 29 DsCj the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:01 (1188 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 1188, Time: 00:01:02 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 2/7 EV: 11 Int: 20 God: Gold: 38 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . j - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: large bone plates 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +0 club i - a +0 dagger j - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of revelation {unknown} e - a scroll of fear {unknown} f - 2 scrolls of poison {unknown} g - 2 scrolls of identify {unknown} Potions h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Spells you cast may paralyse adjacent enemies. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a ring mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. The quokka moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is lightly wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######.......# ######.......##.#### #.........##.##.# ...####.##.[.....# #.#####.#### #.#####.# #.......# #..###### ##@# ß.....†.# ........# ........# ∩..ß..∩.# ........# ........# ∩..♣..∩.# There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:2) 3 goblins A hobgoblin (D:1) 10 jackals (D:1) A kobold (D:1) A quokka (D:2) 3 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 118 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 160 | D:1 | Learned a level 2 spell: Searing Ray 1188 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1188 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1188 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic D:2: layout_loops_cross, hellmonk_ecumenical_altar_arch_garden, kennysheep_generic_room_14 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Punch || 1 Club || 37 Cast: Magic Dart || 44 Use: Potion || 1 Armour: Robe || 35 Dodge: Dodged || 43 Block: Other || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1198 | 1126 | 72 | 0 | 950 | 2 | 599.0 | Dungeon | 1198 | 1126 | 72 | 0 | 950 | 2 | 599.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1062 daAuts D:2: 135 daAuts