Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 17938112643735391503 76 DsCj the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:46 (2019 turns). DsCj the Magician (Demonspawn Conjurer) Turns: 2019, Time: 00:00:47 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 12% Magic: 10/10 EV: 11 Int: 20 God: Gold: 85 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 2, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} g - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 8% 2d5 19% 2 Flame Wave Conj/Fire 12% 2d6 50% 4 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hoof-like feet. You are partially covered in sharp spines. Message History Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder! The adder is heavily wounded. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Found a whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Your magic is already full. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ##...######### ######### #.........##.###....)... ........#.#...##@# ....†..###.......# ........#.#...#### ..........##.## .......#####.# .......# #.# .......# #+# .####### .### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 4 bats 4 endoplasms 3 giant cockroaches (D:1) 4 goblins 4 hobgoblins 4 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) 5 ball pythons 5 frilled lizards 6 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 130 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 295 | D:1 | Learned a level 2 spell: Searing Ray 701 | D:1 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 701 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1966 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1966 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/10 2019 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic D:2: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 22 | || 22 Kick | 5 | || 5 Cast: Magic Dart | 93 | || 93 Armour: Robe | 22 | || 22 Dodge: Dodged | 14 | || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2018 | 1996 | 22 | 0 | 1798 | 2 | 1009.0 | Dungeon | 2018 | 1996 | 22 | 0 | 1798 | 2 | 1009.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1259 daAuts D:2: 758 daAuts