Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 757285724917441840 961 DsCj the Thaumaturge (level 7, -9/46 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant club (16 damage) ... on level 5 of the Dungeon. The game lasted 00:04:30 (4045 turns). DsCj the Thaumaturge (Demonspawn Conjurer) Turns: 4045, Time: 00:04:30 Health: -9/46 AC: 10 Str: 7 XL: 7 Next: 92% Magic: 0/19 EV: 10 Int: 21 God: Vehumet [......] Gold: 275 SH: 0 Dex: 11 Spells: 20/23 levels left rFire . . . b - +2 short sword (protect) rCold . . . (no offhand) rNeg . . . s - +0 troll leather armour {Pargi} rPois . p - +2 hood of the Assassin {Detect Stab+ Stlth++} rElec . j - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... g - +4 ring of protection Stlth +++ (no ring) HPRegen 1.07/turn MPRegen 0.32/turn %: guardian spirit @: no status effects A: hooves 3, magic shield, magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 275 gold pieces. Inventory: Hand Weapons b - a +2 short sword of protection (weapon) c - a +0 falchion Missiles e - 10 poisoned darts (quivered) f - 5 boomerangs Armour a - a +0 robe j - a +0 cloak (worn) p - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You found it on level 2 of the Dungeon) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. s - a +0 troll leather armour (worn) {Pargi} Jewellery g - a +4 ring of protection (worn) Wands q - a wand of flame (18) t - a wand of iceblast (1) x - a wand of charming (8) Scrolls i - 2 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} o - 2 scrolls of noise {unknown} u - 2 scrolls of brand weapon {unknown} v - a scroll of silence {unknown} w - 2 scrolls of fear {unknown} Potions d - 3 potions of invisibility {unknown} h - a potion of berserk rage {unknown} l - a potion of attraction {unknown} m - a potion of might {unknown} n - a potion of lignification {unknown} r - a potion of haste {!q} z - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 8.6 Spellcasting - Level 4.0 Conjurations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 18% N/A 17% 2 Call Canine Familiar Summ 9% N/A 34% 3 Passwall Erth 9% N/A 34% 3 Sigil of Binding Hex 9% N/A 34% 3 Swiftness Air 9% N/A 34% 3 Fulminant Prism Conj/Alch 8% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 45% 4 Dimensional Bullseye Hex/Tloc 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Trog Vehumet Wu Jian Xom Yredelemnul Annotations: D:5 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You have hooves in place of feet. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History The searing ray misses the hound. The hound bites you. The searing ray hits the hound. The hound is heavily wounded. You finish channelling your searing ray. The hound bites you but does no damage. The hound closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (heavily wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is almost dead. (Press . to maintain the ray.) The hound barely misses you. The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, 90% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre completely misses you. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. Without enough magic to sustain it, your Searing Ray dissipates. The two-headed ogre hits you with a +0 giant club! You die... ####### #<....############# #..........).@O...# #.....###########.# ####### #.......#.# #.......#.# #.........# { #.......### #....h#{### ........{.....> ..###...##..O..{ You could see a two-headed ogre. Vanquished Creatures A black bear (D:4) Pargi (Sewer) An ice beast (D:4) A phantom (D:4) A brain worm (Sewer) A wight (D:5) 2 bombardier beetles (D:4) A hound (D:5) 2 orc priests Natasha (thrice) (D:2) Terence (D:2) An iguana (D:5) An orc wizard (D:4) 3 gnolls 5 adders A river rat (D:3) 2 shadow imps (D:4) A white imp (D:5) 2 dart slugs 3 ribbon worms 6 orcs 3 endoplasms 2 giant cockroaches (D:3) 6 goblins 7 hobgoblins 4 jackals (D:4) 2 kobolds 5 quokkas 5 ball pythons 12 bats 3 frilled lizards 6 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 205 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 205 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 545 | D:1 | Learned a level 2 spell: Searing Ray 780 | D:2 | Reached skill level 3 in Spellcasting 889 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 889 | D:1 | Reached XP level 3. HP: 18/24 MP: 5/8 1233 | D:2 | Noticed Terence 1275 | D:2 | Killed Terence 1276 | D:2 | Reached skill level 4 in Spellcasting 1276 | D:2 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 1276 | D:2 | Reached XP level 4. HP: 17/30 MP: 5/10 1391 | D:2 | Noticed Natasha 1400 | D:2 | Killed Natasha 1478 | D:2 | Noticed Natasha 1482 | D:2 | Killed Natasha 1513 | D:2 | Reached XP level 5. HP: 35/35 MP: 10/12 1563 | D:2 | Found the +2 hood of the Assassin {Detect Stab+ Stlth++} 1566 | D:2 | Got the +2 hood of the Assassin {Detect Stab+ Stlth++} 1754 | D:2 | Noticed Natasha 1757 | D:2 | Killed Natasha 1758 | D:2 | Reached skill level 5 in Spellcasting 2048 | D:3 | Found a glowing drain. 2069 | Sewer | Entered a sewer 2138 | Sewer | Reached skill level 6 in Spellcasting 2138 | Sewer | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 2138 | Sewer | Reached XP level 6. HP: 27/41 MP: 0/15 2211 | Sewer | Noticed Pargi 2217 | Sewer | Killed Pargi 2431 | D:3 | Found a faded altar of an unknown god. 2812 | D:3 | Found a sacrificial altar of Ru. 3003 | D:4 | Found a staircase to the Ecumenical Temple. 3013 | Temple | Entered the Ecumenical Temple 3019 | Temple | Became a worshipper of Vehumet 3045 | D:4 | Reached skill level 7 in Spellcasting 3045 | D:4 | Gained mutation: You have hooves in place of feet. [demonic | ancestry] 3045 | D:4 | Reached XP level 7. HP: 46/46 MP: 8/17 3673 | D:4 | Reached skill level 8 in Spellcasting 3833 | D:5 | Entered Level 5 of the Dungeon 3837 | D:5 | Noticed Duvessa 3837 | D:5 | Noticed Dowan 4006 | D:5 | Noticed a two-headed ogre 4045 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms D:2: layout_basic, uniq_terence, uniq_natasha D:3: layout_rooms, nicolae_ru_path_of_blood, gup_sewer_entry_bubbles, shapermc_ecumenical_altar_starsandcircs D:4: layout_basic, minmay_temple_entry_drinking_statues D:5: layout_basic, grunt_decor_one_mirror, minmay_manual_mandibuliform, uniq_duvessa Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 6 7 8 | 8.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Falchion | 27 | | || 27 Kick | 5 | 2 | || 7 Short sword | | 3 | || 3 Throw: Dart | 4 | | || 4 Cast: Magic Dart | 55 | 63 | 26 || 144 Searing Ray | 6 | 23 | 15 || 44 Use: Potion | 1 | | || 1 Armour: Robe | 24 | 22 | || 46 Troll leather arm | | 9 | 18 || 27 Dodge: Dodged | 27 | 22 | 8 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4080 | 3925 | 155 | 128 | 3033 | 7 | 582.9 | Dungeon | 3842 | 3687 | 155 | 128 | 2882 | 5 | 768.4 | Temple | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Sewer | 225 | 225 | 0 | 0 | 151 | 1 | 225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1017 daAuts D:2: 969 daAuts D:1: 859 daAuts D:3: 820 daAuts Sewer: 225 daAuts D:5: 175 daAuts Temple: 12 daAuts