Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1756099515299220780 71 DsCj the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:16 (1390 turns). DsCj the Magician (Demonspawn Conjurer) Turns: 1390, Time: 00:01:17 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 5% Magic: 6/10 EV: 11 Int: 20 God: Gold: 67 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . e - +6 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: claws 1, magic regeneration, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons e - a +6 dagger (weapon) Missiles j - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} f - a scroll of enchant armour {unknown} i - a scroll of noise {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} g - a potion of heal wounds {unknown} h - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Curse of Agony Necr 4% N/A 98% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate magic rapidly. Your movements are slightly less encumbered by armour. (ER -2) Message History Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a rat corpse. You now have 67 gold pieces (gained 9). A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel less encumbered by your armour. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.# ... #.#.# .... #.#.# .... #######.#.# ...............# ...#######.### ...# #.# #†#####.# #@......# ######### .#..... #.#..... ########.#..... ##............†. ..........<..... #...........# #..$........# #....[......### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 giant cockroaches 3 goblins 3 hobgoblins 4 jackals (D:1) 3 kobolds (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 2 bats 3 frilled lizards (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 237 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 242 | D:1 | Learned a level 2 spell: Searing Ray 620 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 620 | D:1 | Reached XP level 3. HP: 14/24 MP: 2/7 1234 | D:2 | Noticed Terence 1390 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1390 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/10 1390 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_corners, minmay_misc_feat_hallway D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 16 | || 16 Cast: Magic Dart | 58 | || 58 Searing Ray | 5 | || 5 Armour: Robe | 15 | || 15 Dodge: Dodged | 15 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1392 | 1316 | 76 | 27 | 1117 | 2 | 696.0 | Dungeon | 1392 | 1316 | 76 | 27 | 1117 | 2 | 696.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1242 daAuts D:2: 149 daAuts