DsCj Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 14, D:1) a rat corpse (skeletalised by now) (3, 56, D:1) 6 stones (9, 9, D:1) 4 stones (11, 9, D:1) a staff of death (11, 50, D:1) 5 stones (20, 13, D:1) 4 atropa-tipped darts (22, 12, D:1) 3 stones (22, 20, D:1) a hobgoblin skeleton (26, 47, D:1) a ball python corpse (skeletalised by now) (30, 58, D:1) 2 stones (38, 12, D:1) a staff of air (39, 34, D:1) a quokka skeleton (40, 12, D:1) a ball python corpse (skeletalised by now) (43, 45, D:1) a jackal skeleton (46, 16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 5 stones (1, -2, D:2) a +0 whip (2, 0, D:2) a ball python corpse (4, -4, D:2) 12 gold pieces (4, -1, D:2) a bat corpse (4, 0, D:2) an adder corpse (7, 11, D:2) 2 stones (12, 2, D:2) a +0 club (14, 2, D:2) a +0 mace (18, 30, D:2) 8 stones (23, 7, D:2) an adder skeleton (25, 16, D:2) a +0 spear (28, 9, D:2) a rat corpse (skeletalised by now) (29, 24, D:2) a +0 dagger a goblin skeleton (31, 11, D:2) a +0 spear (43, 31, D:2) a +0 club (48, -3, D:2) a +0 dagger (48, 40, D:2) a ball python corpse (skeletalised by now) (55, 43, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a potion of curing (0, 2, D:3) a potion of lignification (2, -2, D:3) 14 gold pieces (3, -3, D:3) a potion of curing