Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 15262763525098397494 28 DsCj the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (1168 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 1168, Time: 00:00:51 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 2/7 EV: 11 Int: 22 God: Gold: 14 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, big brain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) h - a +0 club Armour a - a +0 robe (worn) Jewellery d - a ring of ice Scrolls c - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of fear {unknown} Potions e - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You have an unusually large brain. (Int +2) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here a giant cockroach corpse. You see here a ball python skeleton. You see here a frilled lizard skeleton. You see here a frilled lizard skeleton. You see here 4 stones. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### ............... #@......... #.........# #.# #.........# #.# #......(..# #.## #...).....# #.#. #.........# #.#. .. #.........# #.#. ..## #######.........#####.#. ...^ .....................).. There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 442 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 442 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 704 | D:1 | Learned a level 2 spell: Searing Ray 1168 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1168 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1168 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 9 Club || 16 Cast: Magic Dart || 55 Use: Potion || 1 Armour: Robe || 23 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1172 | 1172 | 0 | 0 | 1025 | 1 | 1172.0 | Dungeon | 1172 | 1172 | 0 | 0 | 1025 | 1 | 1172.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1172 daAuts