Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 7064343765121947746 29 DsCj the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:40 (823 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 823, Time: 00:00:41 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 5/7 EV: 11 Int: 20 God: Gold: 75 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 rapier rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.60/turn %: no passive effects @: wreathed by umbra A: magic regeneration, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration (worn) f - an amulet of faith Potions b - a potion of magic e - a potion of heal wounds {unknown} g - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 14% 1 Stone Arrow Conj/Erth 22% 3d8 19% 3 Passwall Erth 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A frilled lizard comes into view. Found a war axe. A frilled lizard is nearby! A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The frilled lizard hisses angrily. You hear an angry hiss. You hear a shout! An endoplasm comes into view. A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #...# #...###### ### #...##...#### ..# #......@.:..# #.# #...........# #.# #...........# #.# #...........# #.########..........l.S #.........##.>.......#†# #.........##........###) #.........##.........#.. #.........##......... You could see a ball python and a frilled lizard. Vanquished Creatures 3 ball pythons (D:1) A bat (D:1) 2 endoplasms 4 goblins (D:1) 5 hobgoblins 4 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 146 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 212 | D:1 | Learned a level 2 spell: Searing Ray 823 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 823 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 823 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms D:2: layout_basic, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_lined_3_way, infiniplex_forest_diagonal, infiniplex_forest_split, minmay_pentomino_x4, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Rapier || 1 Cast: Magic Dart || 43 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 821 | 776 | 45 | 0 | 661 | 2 | 410.5 | Dungeon | 821 | 776 | 45 | 0 | 661 | 2 | 410.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts D:2: 49 daAuts