Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 13663451717661720655 28 DsCj the Conjurer (level 2, -3/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (1191 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 1191, Time: 00:00:50 Health: -3/19 AC: 2 Str: 7 XL: 2 Next: 96% Magic: 3/6 EV: 11 Int: 18 God: Gold: 71 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . l - +1 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +0 club g - a +0 dagger h - a +0 club l - a +1 dagger of freezing (weapon) m - a +0 dagger n - a +0 dagger p - a +0 club q - a +0 hand axe Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of vulnerability {unknown} i - a scroll of noise {unknown} k - a scroll of teleportation {unknown} o - a scroll of enchant weapon {unknown} Potions j - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. Terence attacks as he pursues you! Terence hits you with a +0 flail. You miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal. You freeze the jackal. The jackal is moderately wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" The jackal closely misses you. You hit the jackal. You freeze the jackal. You kill the jackal! Magic courses through your body. Terence misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .. #.#### # # ......# .. #...#.# ... ...#.#.... ......... ####.....#.. #.@@........ ..##.#.########.# #....#...# #....#.### .. #....#.# .. #....#.# .# .###....#.# .# ##. ..#....#.####.# ..... #.#....#....#.##..... You could see Terence. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 5 goblins A hobgoblin (D:1) 2 jackals (D:2) A quokka (D:1) A ball python (D:1) 2 bats 3 kobolds (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 371 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 371 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 397 | D:1 | Learned a level 2 spell: Searing Ray 1177 | D:2 | Noticed Terence 1191 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring, minivault_14 D:2: layout_basic, dk_vineyard_2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 52 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1190 | 1175 | 15 | 0 | 1013 | 2 | 595.0 | Dungeon | 1190 | 1175 | 15 | 0 | 1013 | 2 | 595.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 874 daAuts D:2: 316 daAuts