Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 5779113574800003948 161 DsCj the Magician (level 5, 0/35 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Slain by an orc ... wielding a +2 dagger of electrocution (13 damage) ... on level 3 of the Dungeon. The game lasted 00:01:30 (2533 turns). DsCj the Magician (Demonspawn Conjurer) Turns: 2533, Time: 00:01:30 Health: 0/35 AC: 2 Str: 8 XL: 5 Next: 19% Magic: 0/12 EV: 11 Int: 20 God: Gold: 128 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . t - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ s - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: hooves 1, powered by death 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +0 spear g - a +0 dagger h - a +0 club j - a +0 dagger l - a +0 hand axe m - a +0 club o - a +0 dagger q - a +0 war axe r - a +0 short sword t - a +0 dagger (weapon) Missiles v - 4 javelins Armour a - a +0 robe (worn) u - the +0 scale mail of the Buccaneer {rN+ MP+4 Str+2} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). Jewellery s - a ring of poison resistance (worn) w - a +4 ring of slaying Scrolls c - 6 scrolls of identify {unknown} i - a scroll of revelation {unknown} n - a scroll of enchant weapon {unknown} y - a scroll of fear {unknown} Potions b - a potion of magic e - 3 potions of attraction {unknown} k - 2 potions of berserk rage {unknown} p - 2 potions of heal wounds {unknown} x - a potion of mutation {unknown} z - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting - Level 4.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Alistair's Intoxication Alch 3% N/A 97% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 97% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate health from kills. Message History An orc comes into view. It is wielding a +2 dagger of electrocution. The searing ray hits the hobgoblin. The hobgoblin is almost dead. You finish channelling your searing ray. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here 26 gold pieces. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 dagger of electrocution and wearing a +0 leather armour (100% to hit) The magic dart hits the orc but does no damage. The orc hits you with a +2 dagger of electrocution. You closely miss the orc. The orc hits you with a +2 dagger of electrocution. You hit the orc but do no damage. Your kick misses the orc. The orc hits you with a +2 dagger of electrocution. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 dagger of electrocution and wearing a +0 leather armour (100% to hit) The magic dart hits the orc but does no damage. The orc hits you with a +2 dagger of electrocution. An adder comes into view. You closely miss the orc. The adder hisses angrily. Your kick misses the orc. The orc hits you with a +2 dagger of electrocution. You barely miss the orc. You kick the orc. The orc is lightly wounded. The orc hits you with a +2 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. Your kick misses the orc. The orc is lightly wounded. The orc misses you. You barely miss the orc. The orc is lightly wounded. The orc hits you with a +2 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... #..#......................# ...............##)....<...# ...##########.#####........# #.## #.# #..###...# #.## #)..# #.## #..## #.#...#.# ##..# #<###.#.# ##.# #.# .# # #@# #.# # #o# #.# ......†S....†.# .....##.###.#.. ..g. #.# #.# ... #.† #.# ## ##. . .. You could see an adder and an orc. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:3) 5 adders (D:2) A dart slug (D:1) 4 orcs 2 bats 3 endoplasms 5 goblins 7 hobgoblins A quokka (D:1) 4 ball pythons 4 frilled lizards 5 kobolds 10 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 344 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 344 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 393 | D:1 | Learned a level 2 spell: Searing Ray 633 | D:1 | Reached skill level 3 in Spellcasting 741 | D:1 | Found Luekoe's Vocational Training. 1162 | D:2 | Identified the +0 scale mail of the Buccaneer {rN+ MP+4 | Str+2} 1186 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1861 | D:2 | Reached skill level 4 in Spellcasting 1861 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1861 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/10 2516 | D:3 | Reached skill level 5 in Spellcasting 2516 | D:3 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 2516 | D:3 | Reached XP level 5. HP: 28/35 MP: 5/12 2533 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, nicolae_shop_vocational D:2: layout_loops_ring D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 10 || 10 Kick | | 3 || 3 Cast: Magic Dart | 75 | 36 || 111 Searing Ray | | 3 || 3 Armour: Robe | 2 | 26 || 28 Dodge: Dodged | 3 | 13 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2533 | 2430 | 103 | 48 | 2083 | 3 | 844.3 | Dungeon | 2533 | 2430 | 103 | 48 | 2083 | 3 | 844.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1176 daAuts D:1: 1150 daAuts D:3: 207 daAuts