Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 13789095973878391485 8 DsCj the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (358 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 358, Time: 00:00:26 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . f - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ h - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: no status effects A: hooves 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Jewellery h - a ring of wizardry (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} Potions b - a potion of magic i - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 1% 2 Fulminant Prism Conj/Alch 4% 3d5 28% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History A quokka comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The quokka twitches its whiskers. There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? There is an open door here. There are monsters nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... Your feet thicken and deform. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......†.....# ##..P... .............# ##⌠..PP∩. .......).....# #..P.PPP. .............# ##....♣P^ ...#.........# #..P..P.P ...#...#....## #.P♣.@.#######..PP♣..⌠ #.....######..................P.. #.......# #.###'####........♣... ###.#...# ###......#####....P... #....#### #...r....#....#..P⌠⌠. #....# #...≈....######...... .#.### . #.....≈..# #....... .....# .. #..≈.....# #....... .....##.# #....§...#####....(.. You could see a quokka. Vanquished Creatures A bat (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 358 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 358 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 358 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms, kennysheep_another_room, hangedman_decor_push Action || total ---------------------------++------- Melee: Club || 1 Cast: Magic Dart || 14 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 356 | 356 | 0 | 0 | 298 | 1 | 356.0 | Dungeon | 356 | 356 | 0 | 0 | 298 | 1 | 356.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 356 daAuts