Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 12409066488957912252 9 DsCj the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (251 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 251, Time: 00:00:13 Health: 19/19 AC: 4 Str: 7 XL: 2 Next: 6% Magic: 3/5 EV: 11 Int: 18 God: Gold: 56 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: molten scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons c - a +0 whip e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History No target in view! No target in view! You now have 43 gold pieces (gained 13). Found a whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! f - an amethyst potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Molten scales grow over part of your body. You now have 56 gold pieces (gained 13). A kobold comes into view. It is wielding a +0 whip. The kobold shouts! A frilled lizard comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. You kill the kobold! The frilled lizard hisses angrily. A frilled lizard is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# #.........# #...... #.........## #..)... #....†.....###...... #...........##..... #............##.).. #.............#.l####... #####.............†...# #...........@# #............# #.†........### #..........# ##........## #..........# #..........# #..........# #..........# You could see a frilled lizard. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 3 frilled lizards (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 209 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 251 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms, minmay_misc_feat_pillars, minmay_liquid_box, minmay_door_square Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 14 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 0 | 220 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 0 | 220 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 250 daAuts