Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 13134988444399473343 29 DsCj the Conjurer (level 3, 11/24 HPs) Began as a Demonspawn Conjurer on Feb 14, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:55 (1072 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 1072, Time: 00:00:56 Health: 11/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 11 Int: 22 God: Gold: 30 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, big brain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons e - a +0 club f - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} h - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} g - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Animate Dead Necr 3% N/A 75% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You have an unusually large brain. (Int +2) Message History The jackal is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. The jackal bites something. You don't have enough magic to cast this spell. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal bites you. x2 You hit the jackal but do no damage. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# #.# #.# #.# #########.# #......##.# .P.###@#.##.########### ......†#..........>..... P..P.$.##....#####.##### P...P.PP.###..# #.# ..P...... #..# #.# P[PPP.... #..## #.# P.P....## #...###.## ....... #.#......# .## ###.#####..### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 bats An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 6 jackals 3 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds 6 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 247 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 247 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 277 | D:1 | Learned a level 2 spell: Searing Ray 1072 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1072 | D:2 | Reached XP level 3. HP: 11/24 MP: 0/7 1072 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, kennysheep_doodads, st_stairs_11 D:2: layout_basic, serial_shops, nicolae_shop_industrial_runoff, shapermc_ecumenical_altar_gd Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Punch || 1 Whip || 7 Cast: Magic Dart || 43 Armour: Robe || 15 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1071 | 1071 | 0 | 0 | 940 | 2 | 535.5 | Dungeon | 1071 | 1071 | 0 | 0 | 940 | 2 | 535.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 933 daAuts D:2: 138 daAuts