DsCj Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 6, D:1) a bat corpse (skeletalised by now) (18, 14, D:1) a +0 robe (19, 18, D:1) a rat skeleton (20, 15, D:1) a ball python skeleton (21, 20, D:1) a +0 robe (22, 21, D:1) 3 stones (23, 22, D:1) a hobgoblin skeleton (24, -5, D:1) a +0 club a goblin skeleton (34, -4, D:1) a +0 robe (34, 1, D:1) a +0 whip 4 stones (38, -2, D:1) a rat corpse (skeletalised by now) (48, 1, D:1) a +0 club (52, 6, D:1) 4 stones (54, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (0, 2, D:2) a wand of light (13) (4, -18, D:2) an adder skeleton (4, -3, D:2) a scroll of amnesia (4, -1, D:2) a maw talisman (11, 10, D:2) a quokka corpse (skeletalised by now) (16, 4, D:2) a quokka corpse (skeletalised by now) (31, -2, D:2) a rat corpse (skeletalised by now) (37, -20, D:2) a +1 leather armour of positive energy