Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 14256980280540108079 72 DsCj the Magician (level 4, 22/30 HPs) Began as a Demonspawn Conjurer on Feb 14, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:26 (2152 turns). DsCj the Magician (Demonspawn Conjurer) Turns: 2152, Time: 00:01:26 Health: 22/30 AC: 2 Str: 7 XL: 4 Next: 7% Magic: 0/10 EV: 11 Int: 20 God: Gold: 106 SH: 0 Dex: 18 Spells: 8/11 levels left rFire . . . h - +0 short sword (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: demonic guardian 1, sanguine armour 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons c - a +0 dagger h - a +0 short sword of venom (weapon) Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery e - a +6 ring of dexterity (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of amnesia {unknown} Potions i - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. When seriously injured, your blood forms armour. (AC +0) Message History Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll! The gnoll is severely wounded. A goblin comes into view. It is wielding a +0 dagger. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The goblin shouts! There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. A quokka comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. There are monsters nearby! You don't have enough magic to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .................# ####.###.##.#.##.# # .# #. #.#.##.# . . ....##.# ## . .#.#.##.# ....#....# .#.#.#.##.#####.## ....#...##......... ... #@###..... .# #..).# >.. !.r.g##.# . ##.# #.# .. ..# #.. ..# #.# You could see a quokka and a goblin. Vanquished Creatures An adder (D:2) 2 gnolls A dart slug (D:2) 6 bats An endoplasm (D:1) A giant cockroach (D:3) A hobgoblin (D:2) 8 jackals 2 kobolds (D:2) 4 quokkas 5 ball pythons 3 frilled lizards 4 goblins A rat (D:3) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 52 | D:1 | Found a faded altar of an unknown god. 169 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 169 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 866 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1408 | D:2 | Learned a level 2 spell: Searing Ray 1658 | D:2 | Found Mogix's Assorted Antiques. 2152 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2152 | D:3 | Reached XP level 4. HP: 22/30 MP: 0/10 2152 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_rooms, ebering_ecumenical_altar_petrified D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, kennysheep_big_empty_room D:3: layout_loops_corners, minmay_diced_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 18 | || 18 Cast: Magic Dart | 89 | || 89 Use: Potion | 1 | || 1 Armour: Robe | 27 | || 27 Dodge: Dodged | 37 | || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2150 | 2056 | 94 | 0 | 1854 | 3 | 716.7 | Dungeon | 2150 | 2056 | 94 | 0 | 1854 | 3 | 716.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1093 daAuts D:1: 858 daAuts D:3: 198 daAuts