Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 13096095219919584078 68 DsCj the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Feb 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:23 (1564 turns). DsCj the Conjurer (Demonspawn Conjurer) Turns: 1564, Time: 00:01:24 Health: 30/30 AC: 5 Str: 8 XL: 4 Next: 1% Magic: 1/10 EV: 11 Int: 20 God: Gold: 26 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . j - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: rugged brown scales 1, demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 club g - a +0 short sword (weapon) Missiles i - 5 poisoned darts Armour a - a +0 robe (worn) j - a +1 pair of boots (worn) Scrolls d - a scroll of blinking {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Spells you cast may paralyse adjacent enemies. Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. A hobgoblin comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! A goblin comes into view. It is wielding a +0 club. There are monsters nearby! You don't have enough magic to cast this spell. There are monsters nearby! You don't have enough magic to cast this spell. There is a stone staircase leading up here. The hobgoblin closely misses you. You climb upwards. There is a stone staircase leading down here. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.....#.....###...# #... ##.............###..# ###### #.............(.##..#####..... #.....................†...###. #...............####......# #. #...............# ####.#.###. #...............# #.....##.. #...........†...# #........# ##...........@.## #.....#..# ##.....#.....## #........# #######.##### ####.....# #.# ####.... #.# ##....... #.# #..###... #.# ##.####... ##.# ####..##..... #..# #........#... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ball python (D:1) 4 endoplasms 2 giant cockroaches 7 goblins 6 hobgoblins 8 jackals 4 kobolds A quokka (D:2) 3 bats (D:1) 4 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 283 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 283 | D:1 | Reached XP level 2. HP: 13/19 MP: 2/5 291 | D:1 | Learned a level 2 spell: Searing Ray 1093 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1564 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1564 | D:1 | Reached XP level 4. HP: 30/30 MP: 1/10 1564 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_rooms D:2: layout_basic, kennysheep_crisscross, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 12 | || 12 Short sword | 30 | || 30 Cast: Magic Dart | 83 | || 83 Searing Ray | 1 | || 1 Armour: Robe | 42 | || 42 Dodge: Dodged | 55 | || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1566 | 1481 | 85 | 0 | 1239 | 2 | 783.0 | Dungeon | 1566 | 1481 | 85 | 0 | 1239 | 2 | 783.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1159 daAuts D:2: 406 daAuts