Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1399843102172113308 90 DsCj the Magician (level 4, 24/30 HPs) Began as a Demonspawn Conjurer on Feb 14, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:02 (1947 turns). DsCj the Magician (Demonspawn Conjurer) Turns: 1947, Time: 00:01:03 Health: 24/30 AC: 2 Str: 7 XL: 4 Next: 32% Magic: 1/10 EV: 11 Int: 21 God: Gold: 105 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . w - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: claws 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons g - a +0 club i - a +0 dagger j - a +0 club k - a +0 short sword l - a +0 club q - a +0 dagger r - a +0 club s - a +0 whip u - a +0 short sword w - a +2 dagger of electrocution (weapon) x - a +0 dagger C - a +0 dagger Missiles n - 6 javelins Armour a - a +0 robe (worn) y - the +2 ring mail of Beuneh {Harm *Slow rCorr Dex+3} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). G - a +0 pair of boots Jewellery v - a ring of fire Wands F - a wand of digging (6) Scrolls c - 2 scrolls of teleportation {unknown} f - a scroll of amnesia {unknown} h - a scroll of noise {unknown} p - 2 scrolls of identify {unknown} t - a scroll of immolation {unknown} D - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} e - a potion of ambrosia {unknown} m - a potion of enlightenment {unknown} o - 2 potions of mutation {unknown} z - a potion of might {unknown} A - a potion of invisibility {unknown} B - a potion of moonshine {unknown} E - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 17% 2 Brom's Barrelling Bould Conj/Erth 12% 2d5 45% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Battlesphe Conj/Frge 12% 2d8 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Fireball Conj/Fire 6% 3d5 80% 5 Curse of Agony Necr 4% N/A 97% 5 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Orb of Destruction Conj 10% 9d6 100% 7 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp fingernails. Message History The orc barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is lightly wounded. The orc closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest closely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the orc priest. Lightning courses through the orc priest! You kill the orc priest! Your magical contamination has completely faded away. Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your fingernails sharpen. You now have 105 gold pieces (gained 12). Items here: )) [ †. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#..#### #.....#...... ###>..#########............ #..........##...........# #..........##...........# #..†.......##...........+ #..........##...........# #..........######.......# #..........######.......## #..)..†.......@<#........# #.########.######........# ... #.# #........# ## #.# #........# #.# #.#.####.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An adder (D:2) A dart slug (D:3) A ribbon worm (D:2) 2 orcs (D:3) 5 bats 3 endoplasms (D:1) A giant cockroach (D:2) 5 goblins 3 hobgoblins (D:1) 3 jackals (D:2) 2 kobolds (D:1) 7 ball pythons 2 frilled lizards 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DsCj the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 330 | D:1 | Found a faded altar of an unknown god. 379 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 379 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 570 | D:1 | Learned a level 2 spell: Searing Ray 1094 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1513 | D:2 | Identified the +2 ring mail of Beuneh {Harm *Slow rCorr | Dex+3} 1945 | D:3 | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 1945 | D:3 | Reached XP level 4. HP: 24/30 MP: 0/10 1947 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, shapermc_ecumenical_altar_mp_vishouse, minmay_tiny_reverse_x D:2: layout_rooms, minmay_unequal D:3: layout_basic, minmay_misc_feat_secret_circle, nicolae_nh_oracle_at_delphi Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 89 | || 89 Armour: Robe | 15 | || 15 Dodge: Dodged | 13 | || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1951 | 1912 | 39 | 69 | 1634 | 3 | 650.3 | Dungeon | 1951 | 1912 | 39 | 69 | 1634 | 3 | 650.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 996 daAuts D:2: 773 daAuts D:3: 181 daAuts