DrHong Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (3, -27, D:1) 4 boomerangs (4, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -23, D:1) a +0 dagger 4 stones (10, 6, D:1) a +0 dagger (12, 4, D:1) a ball python corpse (skeletalised by now) (15, -9, D:1) a +0 ring mail (16, -14, D:1) an orb of mayhem (16, 4, D:1) a +0 leather armour (17, -11, D:1) 3 poisoned darts (21, -17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, -16, D:1) a frilled lizard corpse (skeletalised by now) (27, -19, D:1) a ball python corpse (skeletalised by now) (40, -21, D:1) a ball python skeleton (41, -12, D:1) a jackal skeleton (41, -11, D:1) a jackal skeleton a jackal skeleton (44, 23, D:1) a +0 hand axe (45, 10, D:1) a bat corpse (skeletalised by now) (47, -12, D:1) a +0 hand axe (47, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (57, 4, D:1) a +0 dagger (58, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quill talisman (4, -14, D:2) a +0 club a goblin corpse (skeletalised by now) (6, -12, D:2) a bat corpse (skeletalised by now) (8, -10, D:2) a +0 short sword 2 stones (12, 6, D:2) a +0 leather armour (15, -24, D:2) a frilled lizard corpse (skeletalised by now) (15, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 13, D:2) a +0 halberd (17, 13, D:2) a +0 club (17, 14, D:2) a +0 whip a gnoll corpse (skeletalised by now) (20, -4, D:2) a +0 buckler (21, -28, D:2) 2 poisoned darts (45, -34, D:2) a rat corpse (skeletalised by now) (47, -11, D:2) a +0 falchion a +0 robe (52, 9, D:2) a frilled lizard corpse (skeletalised by now) (55, 9, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 short sword of Agoal {flame, *Corrode rElec rN+ SInv} (6720 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +2 vampiric demon blade (8700 gold) the necromancy staff of Elothueh {rN+ Int+3 Dex-5 Necro Ice} (3340 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the earth staff of Zuxkot {rElec Dex+6 Earth} (5160 gold) [staff of earth] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Earth: It increases the power of your Earth spells. the ring "Esiy" {rElec rPois Int+3 Dex-5 SInv} (3400 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the amulet of Dithmenos, Stopping {Spirit Harm Str+3} (4330 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). the maw talisman "Voele" {rElec Dex+2} (5400 gold) [maw talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). a +1 short sword of protection (1060 gold) a +2 sling of electrocution (1570 gold) the cold staff "Epsut" {rC+ Int+3 Dex+3 Ice} (4460 gold) [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the ring "Olyruoni" {+Blink rElec Str-5 Int+3 SInv} (3180 gold) [ring of see invisible] +Blink: It lets you blink. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the scarab talisman of the Flute {Str+2 Dex+3} (4250 gold) [scarab talisman] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the +3 short sword "Tyelahagg" {drain, Fly} (2950 gold) Fly: It grants you flight. It cannot be enchanted further. the +11 hand axe of Havoc {venom, rPois rC+ SInv} (8100 gold) rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Worrurgh" {rF+ Will++ rCorr Int-3 Dex+6} (6330 gold) [ring of dexterity] rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). the +2 robe "Goehaere" {Harm rElec rF++ Slay-4} (2560 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. the +2 sling "Leoqug" {drain, rElec rPois Str+7} (4560 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+7: It affects your strength (+7). It cannot be enchanted further. the +2 pair of boots of the Shore {Dex+6} (3410 gold) Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the air staff of the Hero {rElec Stlth+ Conj Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the ring "Iwuicix" {rN+ Str+10 Int+4 Slay+2} (7240 gold) [ring of strength] rN+: It protects you from negative energy. Str+10: It affects your strength (+10). Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (3, 7, D:3) a +0 ring mail (6, -10, D:3) a rat corpse (skeletalised by now) (10, 13, D:3) the quill talisman "Ozaag" {rPois rC+ Int-5 Slay+2} [quill talisman] rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (16, 18, D:3) a +0 dagger (20, 37, D:3) a +0 scale mail (23, 4, D:3) a +0 war axe (30, -6, D:3) a +0 hand axe an orc skeleton (37, -8, D:3) a +0 club (37, 4, D:3) a jackal corpse (skeletalised by now) (39, 12, D:3) a +0 whip (47, 31, D:3) a +0 club (47, 40, D:3) a +0 flail a +0 giant spiked club an ogre corpse (skeletalised by now) (48, 31, D:3) a quokka corpse (skeletalised by now) (52, 26, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (53, 25, D:3) a +2 short sword of speed (54, 24, D:3) a hobgoblin corpse (skeletalised by now) (56, 19, D:3) a +0 dagger (59, 8, D:3) a +0 whip a +0 leather armour a +0 club a +0 leather armour a goblin corpse (skeletalised by now) (59, 11, D:3) a +0 mace a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (59, 12, D:3) a +0 dagger a +0 leather armour a +0 club an orc corpse (skeletalised by now) Level 4 of the Dungeon (5, 0, D:4) a +0 falchion an orc skeleton (8, 3, D:4) a +0 dagger an orc skeleton (10, 18, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (12, 17, D:4) a ball python skeleton (14, 3, D:4) a hobgoblin skeleton (14, 12, D:4) a +0 spear (14, 15, D:4) a +0 spear a gnoll skeleton (20, -1, D:4) a +0 giant club (31, 29, D:4) a ball python skeleton (36, 1, D:4) a +0 hand axe an orc corpse (skeletalised by now) (37, -1, D:4) a +0 robe a hobgoblin corpse (skeletalised by now) (37, 2, D:4) a +0 dagger a +0 robe (38, 2, D:4) a +0 war axe an orc corpse (skeletalised by now) (53, -6, D:4) an adder corpse (skeletalised by now) (55, 6, D:4) a +0 club (59, 9, D:4) a +0 club a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (10, -4, D:5) a +0 flail a +0 ring mail (10, -3, D:5) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (11, -4, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, 27, D:5) an iguana corpse (24, 19, D:5) a +0 spear (28, -4, D:5) an adder corpse (skeletalised by now) (35, -3, D:5) a +0 club (36, -2, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a wand of polymorph (8) (1, -5, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now)