Dosil Level 1 of the Dungeon (10, 45, D:1) a bat corpse (skeletalised by now) (17, -7, D:1) a +0 club (22, 15, D:1) a hobgoblin skeleton (26, 21, D:1) a bat skeleton (26, 42, D:1) a rat corpse (skeletalised by now) (27, -3, D:1) a ball python corpse (skeletalised by now) (28, -1, D:1) a +0 club a goblin skeleton (28, 24, D:1) a hobgoblin skeleton (47, 19, D:1) a +0 helmet (49, 45, D:1) a ball python corpse (skeletalised by now) (55, 45, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Joduff's Antique Armour Boutique a +0 robe (19 gold) the +6 fire dragon occultist's scales {FireExpos FireWiz rF++ rC- Int+3} (2052 gold) FireExpos: Whenever you deal fire damage to an enemy without rFire∞, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. FireWiz: It increases the success rate of your Fire Magic spells. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 leather armour (44 gold) a +0 robe (19 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) a +0 chain mail (132 gold) (0, 0, D:2) an adder skeleton (1, 21, D:2) an adder corpse (skeletalised by now) (1, 22, D:2) a +0 club (19, 25, D:2) a +0 short sword 4 stones (31, 9, D:2) a rat skeleton (31, 11, D:2) a +0 club (32, -16, D:2) 2 poisoned darts (36, 13, D:2) 3 poisoned darts (36, 15, D:2) an adder skeleton (38, 16, D:2) a hobgoblin skeleton (38, 20, D:2) a +0 dagger (40, 16, D:2) a +0 club a goblin skeleton (42, 17, D:2) a +0 hand axe a kobold skeleton (45, 9, D:2) a +0 whip (46, -14, D:2) a bat skeleton (47, 24, D:2) a rat skeleton (54, 13, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 7, D:3) a +0 short sword 2 stones (4, 39, D:3) 5 poisoned darts (16, 22, D:3) a +0 dagger (32, -10, D:3) a +0 sling (34, -9, D:3) a hobgoblin skeleton (35, 24, D:3) a +0 dagger (40, -19, D:3) a +0 flail a +0 short sword an orc corpse (skeletalised by now) (41, -18, D:3) a +2 whip of freezing a +0 scale mail an orc corpse (skeletalised by now) (46, 33, D:3) a +0 club (47, 22, D:3) a rat corpse (skeletalised by now) (47, 23, D:3) a jackal corpse (skeletalised by now) (49, -14, D:3) a +0 club 3 boomerangs a +0 ring mail (49, 15, D:3) a +0 short sword 5 stones (51, 35, D:3) a +0 flail a +0 mace a +0 leather armour (51, 36, D:3) a +0 whip a +0 chain mail (59, -5, D:3) a bat corpse (skeletalised by now) (60, 26, D:3) a +0 sling (61, -7, D:3) a rat corpse (skeletalised by now) (64, 14, D:3) a +0 trident (66, 29, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (37, 10, D:4) a +0 short sword (39, 8, D:4) a bombardier beetle corpse Level 5 of the Dungeon (0, 8, D:5) a +0 mace a +0 ring mail (0, 9, D:5) a parchment of Arcjolt (2, 13, D:5) 2 scrolls of noise (3, 12, D:5) a scroll of identify