Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 8178290408794509951 46 Doroklohe the Magician (level 3, -2/24 HPs) Began as a Mummy Conjurer on Aug 30, 2024. Slain by a gnoll ... wielding a +1 flail of holy wrath (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1334 turns). Doroklohe the Magician (Mummy Conjurer) Turns: 1334, Time: 00:01:24 Health: -2/24 AC: 2 Str: 10 XL: 3 Next: 46% Magic: 1/9 EV: 11 Int: 19 God: Gold: 44 SH: 0 Dex: 10 Spells: 8/11 levels left rFire x . . e - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of fear {unknown} d - a scroll of immolation {unknown} f - a scroll of teleportation {unknown} g - a scroll of noise {unknown} h - a scroll of fog {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting - Level 3.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 13% 1 Confusing Touch Hex 4% N/A 36% 3 Vampiric Draining Necr 7% 2d6 36% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The endoplasm quivers. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You resist. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 flail of holy wrath (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. You resist. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +1 flail of holy wrath! Ouch! That really hurt! You convulse. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The gnoll closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +1 flail of holy wrath. You die... ........#.##### .......<......# #.......#...... ##......#####.# ##............ ##.....####.# ##..#)# ####g# #@# #J# #.# #.# #.# #.# #.# #.# You could see a gnoll and an endoplasm. Vanquished Creatures 2 gnolls (D:2) 4 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A kobold (D:1) 11 frilled lizards (D:1) 3 goblins (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doroklohe the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 116 | D:1 | Reached skill level 3 in Spellcasting 297 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/6 300 | D:1 | Learned a level 2 spell: Searing Ray 566 | D:1 | Reached skill level 4 in Spellcasting 1320 | D:2 | Found Guvitun's Jewellery Shop. 1324 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/9 1334 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring, minmay_lizard_pond D:2: layout_basic, basic_altar, serial_shops, nicolae_square_shop, grunt_decor_cap, nrook_mini_backslash, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 4 | 4.9 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 19 Dagger || 1 Cast: Magic Dart || 56 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1333 | 1294 | 39 | 0 | 1138 | 2 | 666.5 | Dungeon | 1333 | 1294 | 39 | 0 | 1138 | 2 | 666.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1319 daAuts D:2: 13 daAuts