Donu Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 9, D:1) a hobgoblin corpse (skeletalised by now) (20, -15, D:1) a rat corpse (skeletalised by now) (20, 28, D:1) a +0 buckler (31, -31, D:1) a +2 mace of holy wrath (35, 11, D:1) a quokka corpse (skeletalised by now) (42, 19, D:1) a +0 dagger (44, -7, D:1) a hobgoblin skeleton (44, 4, D:1) a +0 club (46, 7, D:1) a +0 club (46, 8, D:1) a +0 club a goblin skeleton (47, 6, D:1) a frilled lizard skeleton (48, 7, D:1) 2 stones a +0 club (63, -2, D:1) a hobgoblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Soqoph's Jewellery Emporium a +5 ring of evasion (unknown) (360 gold) a +4 ring of protection (unknown) (360 gold) a +4 ring of protection (unknown) (360 gold) a +4 ring of slaying (unknown) (360 gold) a ring of poison resistance (unknown) (200 gold) a rimehorn talisman (125 gold) a ring of protection from cold (unknown) (250 gold) an amulet of alchemy (unknown) (300 gold) a rimehorn talisman (125 gold) the ring "Mang" {rPois rF++ Str+2 Slay+4 SInv} (731 gold) [ring of slaying] rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. an inkwell talisman (100 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (19, -3, D:2) a +0 short sword (19, 23, D:2) a quokka skeleton (21, 9, D:2) a +0 robe (21, 10, D:2) a +0 ring mail (35, 27, D:2) a +0 dagger 3 stones a +0 whip a kobold corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (36, 20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (36, 27, D:2) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -15, D:3) a +0 dagger (15, -11, D:3) a +0 dagger a goblin corpse (skeletalised by now) (21, -3, D:3) a rat skeleton (22, 6, D:3) a +0 short sword (23, -5, D:3) a +0 ring mail (24, -25, D:3) a bat corpse (skeletalised by now) (45, -28, D:3) a +0 whip 5 stones a kobold corpse (skeletalised by now) (48, -18, D:3) a +0 club a goblin corpse (skeletalised by now) (55, -19, D:3) a bat corpse (skeletalised by now) (55, -17, D:3) a +0 hand axe a +0 ring mail a +0 dagger a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Zuhohowono's Assorted Antiques a potion of berserk rage (115 gold) a sack of spiders (920 gold) a +2 triple sword of protection (690 gold) a potion of curing (69 gold) the +0 cloak of Byatyvie {SInv} (361 gold) SInv: It lets you see invisible. It cannot be enchanted further. a potion of curing (69 gold) a +0 short sword (69 gold) a potion of lignification (69 gold) a potion of lignification (69 gold) a +0 trident (80 gold) a scroll of teleportation (69 gold) [Shop] Duugu's Weapon Shoppe a +0 long sword (49 gold) a +0 dagger (28 gold) a +5 morningstar of protection (478 gold) a +2 great sword of holy wrath (420 gold) a +0 short sword (42 gold) a +0 mace (42 gold) the +10 dark maul {heavy} (1050 gold) It cannot be enchanted further. a +0 falchion (42 gold) 4 boomerangs (112 gold) [Shop] Paxkuexi's General Store a parchment of Gloom (129 gold) a condenser vane (480 gold) the +0 scale mail "Ypudokhle" {rF- rC+ Int+6} (283 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 leather armour (24 gold) an amulet of dissipation (unknown) (360 gold) a parchment of Jinxbite (97 gold) a scroll of silence (114 gold) a scroll of blinking (114 gold) a book of Contraptions (504 gold) a +3 demon blade of venom (564 gold) a wand of roots (10) (unknown) (288 gold) [Shop] Miuxkiyd's Assorted Antiques a Gell's gravitambourine (2/2) (720 gold) a ring of magical power (360 gold) a scroll of identify (36 gold) a +0 ring mail (72 gold) the quill talisman of Watchfulness {rPois rCorr MP-4} (396 gold) [quill talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP-4: It affects your magic capacity (-4). a +0 sling (27 gold) a +0 ring mail (72 gold) (9, -2, D:4) a +0 club (11, -23, D:4) a +0 long sword (11, 5, D:4) an adder skeleton a hound skeleton (18, -15, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (21, 7, D:4) a quokka corpse (skeletalised by now) (27, -14, D:4) a +0 ring mail (36, -9, D:4) a +0 dagger a +0 robe (37, -9, D:4) a +0 short sword a +0 leather armour a ball python skeleton the elf skeleton of Duvessa (37, -5, D:4) a +0 flail a +0 ring mail a +0 dagger a +0 robe an orc skeleton (39, -8, D:4) a +0 dagger (39, -7, D:4) a +0 dagger an orc corpse (skeletalised by now) (41, -18, D:4) a +0 spear (41, -2, D:4) a +0 hand axe an orc corpse (skeletalised by now) (42, 0, D:4) a +0 mace 3 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (43, 1, D:4) a +0 club 5 stones (44, 2, D:4) a +0 mace 2 poisoned darts (45, 2, D:4) a quill talisman (46, -16, D:4) a +0 club (53, 1, D:4) a +0 short sword (55, 7, D:4) a +0 club (57, 4, D:4) a human corpse (skeletalised by now) Level 5 of the Dungeon (1, 1, D:5) a +0 ring mail (3, -25, D:5) 3 boomerangs (6, -23, D:5) a +6 ring of dexterity