Dungeon Crawl Stone Soup version 0.34-a0-1146-g8bcb7b9790 (webtiles) character file. Game seed: 9289421092969525634 221 Donu the Conjurer (level 5, 0/38 HPs) Began as a Gnoll Conjurer on Nov 11, 2025. Slain by a wight ... wielding a +1 war axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (3298 turns). Donu the Conjurer (Gnoll Conjurer) Turns: 3298, Time: 00:04:03 Health: 0/38 AC: 9 Str: 7 XL: 5 Next: 98% Magic: 4/12 EV: 11 Int: 19 God: Gold: 107 SH: 0 Dex: 10 Spells: 11/14 levels left rFire + . . (50%) e - staff of earth rCold . . . (100%) (no offhand) rNeg + + + (0%) d - +5 leather armour of the Many Dreams {rN+++ Will- rCorr Stlth-} rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of protection from fire HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe b - a +0 helmet (worn) d - the +5 leather armour of the Many Dreams (worn) {rN+++ Will- rCorr Stlth-} (You found it on level 2 of the Dungeon) rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. Magical Staves e - a staff of earth (weapon) Jewellery c - a ring of protection from fire (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of butterflies {unknown} h - a scroll of vulnerability {unknown} k - a scroll of blinking {unknown} m - a scroll of silence {unknown} Potions g - a potion of magic d - 4 potions of curing {unknown} f - 2 potions of attraction {unknown} j - a potion of enlightenment {unknown} l - a potion of heal wounds {unknown} Skills: + Level 1.7 Fighting + Level 1.7 Short Blades + Level 1.7 Long Blades + Level 1.7 Axes + Level 1.7 Maces & Flails + Level 1.7 Polearms + Level 1.7 Staves + Level 1.7 Ranged Weapons + Level 1.7 Throwing + Level 1.7 Armour + Level 4.9 Dodging + Level 4.5 Stealth + Level 1.7 Shields + Level 1.7 Unarmed Combat + Level 5.3 Spellcasting + Level 7.2 Conjurations + Level 1.3 Hexes + Level 1.3 Summonings + Level 1.3 Necromancy + Level 1.3 Translocations + Level 1.3 Forgecraft + Level 1.3 Fire Magic + Level 1.3 Ice Magic + Level 1.3 Air Magic + Level 1.3 Earth Magic + Level 1.3 Alchemy + Level 2.0 Invocations + Level 1.7 Evocations + Level 1.5 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 42% 3-5/arc 4% 2 Fulminant Prism Conj/Alch 10% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 war axe and wearing a +0 chain mail (86% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The wight hits you with a +1 war axe! The searing ray hits the wight but does no damage. The wight is lightly damaged. The wight hits you with a +1 war axe. The searing ray hits the wight but does no damage. The wight is lightly damaged. A wight comes into view. It is wielding a +4 hand axe. The wight hits you with a +1 war axe. The searing ray hits the wight! The wight is heavily damaged. You finish channelling your searing ray. The wight hits you with a +1 war axe! The wight hits you with a +1 war axe. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 war axe and wearing a +0 chain mail (heavily damaged, 86% to hit) You focus your ray upon the wight. The searing ray hits the wight but does no damage. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +1 war axe! * * * LOW HITPOINT WARNING * * * The searing ray hits the wight but does no damage. The wight is heavily damaged. The wight closely misses you. The searing ray hits the wight. The wight is severely damaged. The wight hits you with a +1 war axe. You die... .####.#.#...P.......<....# )# #.#.#..~~~~.......#### .# #.#.#..§~~...####.# .# #.#.#.§~~~§~.# #.# .# #.#.#..§.§§P.# #.# .# #......P§§P§.# #.# .######.#.#.###.#####.# .................z.##.# ......(.........@[....# #######.#.####....##### ###+#.# #....# #.....# #....# #.....####....# #.............# #.....####.#..# ###......#....# #######.##......# You could see a wight. Vanquished Creatures A wight (D:2) An orc priest (D:3) 2 orc wizards (D:3) A gnoll (D:1) 2 adders (D:3) 3 ribbon worms (D:2) 2 adder zombies (D:2) A dart slug (D:1) 3 orcs (D:3) 3 endoplasms 6 hobgoblins A jackal (D:3) 3 quokkas 6 ball pythons 2 ball python zombies (D:2) 4 bats 2 bat zombies (D:2) 5 frilled lizards 3 goblins A jackal zombie (D:2) 9 kobolds 6 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Donu the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 312 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/7 686 | D:1 | Reached skill level 5 in Spellcasting 686 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/9 1438 | D:2 | Reached skill level 1 in Invocations 1721 | D:2 | Identified the +5 leather armour of the Many Dreams {rN+++ | Will- rCorr Stlth-} 1890 | D:2 | Learned a level 2 spell: Searing Ray 1921 | D:2 | Reached skill level 1 in Fighting 1921 | D:2 | Reached skill level 1 in Short Blades 1921 | D:2 | Reached skill level 1 in Long Blades 1921 | D:2 | Reached skill level 1 in Axes 1921 | D:2 | Reached skill level 1 in Maces & Flails 1921 | D:2 | Reached skill level 1 in Polearms 1921 | D:2 | Reached skill level 1 in Staves 1921 | D:2 | Reached skill level 1 in Ranged Weapons 1921 | D:2 | Reached skill level 1 in Throwing 1921 | D:2 | Reached skill level 1 in Armour 1921 | D:2 | Reached skill level 1 in Shields 1921 | D:2 | Reached skill level 1 in Unarmed Combat 1921 | D:2 | Reached skill level 1 in Evocations 2186 | D:2 | Found a faded altar of an unknown god. 2302 | D:2 | Found Basik's Book Boutique. 2318 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 2483 | D:2 | Reached skill level 1 in Shapeshifting 2784 | D:3 | Reached skill level 1 in Hexes 2784 | D:3 | Reached skill level 1 in Summonings 2784 | D:3 | Reached skill level 1 in Necromancy 2784 | D:3 | Reached skill level 1 in Translocations 2784 | D:3 | Reached skill level 1 in Forgecraft 2784 | D:3 | Reached skill level 1 in Fire Magic 2784 | D:3 | Reached skill level 1 in Ice Magic 2784 | D:3 | Reached skill level 1 in Air Magic 2784 | D:3 | Reached skill level 1 in Earth Magic 2784 | D:3 | Reached skill level 1 in Alchemy 3063 | D:3 | Reached XP level 5. HP: 37/37 MP: 7/12 3298 | D:2 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, chequers_arboretum, minmay_pentomino_v2 D:2: minmay_spotlight, layout_basic, serial_undead, serial_undead_c, serial_undead_a, serial_undead_f, serial_undead_b, serial_undead_b, serial_shops, nicolae_shop_flopsided, shapermc_ecumenical_altar_pompeii D:3: layout_rooms, nicolae_overflow_crystal_walls Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 5 | 5.3 Invocations | 1 2 | 2.0 Fighting | 1 | 1.7 Short Blades | 1 | 1.7 Long Blades | 1 | 1.7 Axes | 1 | 1.7 Maces & Flails | 1 | 1.7 Polearms | 1 | 1.7 Staves | 1 | 1.7 Ranged Weapons | 1 | 1.7 Throwing | 1 | 1.7 Armour | 1 | 1.7 Shields | 1 | 1.7 Unarmed Combat | 1 | 1.7 Evocations | 1 | 1.7 Shapeshifting | 1 | 1.5 Hexes | 1 | 1.3 Summonings | 1 | 1.3 Necromancy | 1 | 1.3 Translocations | 1 | 1.3 Forgecraft | 1 | 1.3 Fire Magic | 1 | 1.3 Ice Magic | 1 | 1.3 Air Magic | 1 | 1.3 Earth Magic | 1 | 1.3 Alchemy | 1 | 1.3 Dodging | | 4.9 Stealth | | 4.5 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 100 | 41 || 141 Searing Ray | 1 | 6 || 7 Armour: Leather armour | 2 | 11 || 13 Dodge: Dodged | 13 | 2 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3297 | 3206 | 91 | 154 | 2668 | 3 | 1099.0 | Dungeon | 3297 | 3206 | 91 | 154 | 2668 | 3 | 1099.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1715 daAuts D:1: 1257 daAuts D:3: 325 daAuts