Dungeon Crawl Stone Soup version 0.34-a0-1146-g8bcb7b9790 (webtiles) character file. Game seed: 17882478853206510964 50 Donu the Grave Robber (level 3, 0/19 HPs) Began as a Deep Elf Necromancer on Nov 11, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:01 (1067 turns). Donu the Grave Robber (Deep Elf Necromancer) Turns: 1067, Time: 00:04:01 Health: 0/19 AC: 2 Str: 5 XL: 3 Next: 55% Magic: 9/10 EV: 12 Int: 21 God: Gold: 88 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +1 scale mail of fire resistance Wands d - a wand of digging (5) Scrolls c - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.8 Spellcasting + Level 1.2 Hexes + Level 5.4 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 52% 2d10 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 26% 2d7 4% 3 Animate Dead Necr 26% N/A 13% 4 Curse of Agony Necr 26% N/A 36% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll hits your soul wisp with a +0 flail. Your soul wisp returns to where it belongs. The gnoll is no longer weakened. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, chance to affect: 60%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll hits you with a +0 club. The gnoll closely misses your soul wisp. Your soul wisp touches the gnoll. You barely miss the gnoll. The gnoll barely misses you. The gnoll hits your soul wisp but does no damage. Your soul wisp barely misses the gnoll. You closely miss the gnoll. The gnoll hits you with a +0 club. The gnoll barely misses your soul wisp. Your soul wisp touches the gnoll but does no damage. You barely miss the gnoll. The gnoll hits you but does no damage. The gnoll hits your soul wisp with a +0 flail. Your soul wisp touches the gnoll. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses your soul wisp. Your soul wisp touches the gnoll. The gnoll dies! You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Your soul wisp touches the gnoll. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the gnoll. Your soul wisp touches the gnoll. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... #.# #.# ########.# [......#.# ......)#.# .......#.# .......#.########.#. .......#.#.<........ .........)*j@....... .....[.####.#######. ....... ..... ..........#.##.# .########.#.# # # #.# #.# #.. You could see a gnoll (ally target) and a friendly soul wisp (summoned). Vanquished Creatures A gnoll (D:2) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A dart slug (D:1) A jackal (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) 5 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 18 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Donu the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Reached skill level 5 in Necromancy 268 | D:1 | Reached XP level 2. HP: 13/15 MP: 5/8 284 | D:1 | Learned a level 2 spell: Grave Claw 827 | D:1 | Reached XP level 3. HP: 17/19 MP: 8/10 1049 | D:2 | Reached skill level 1 in Hexes 1067 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, ebering_dispersal_statue_hall, st_stairs_11, columned_hall_lemuel D:2: layout_basic, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.4 Hexes | 1 | 1.2 Dodging | | 2.8 Stealth | | 2.9 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 47 Melee: Dagger || 47 Cast: Soul Splinter || 45 Grave Claw || 3 Armour: Robe || 27 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1066 | 1058 | 8 | 2 | 804 | 2 | 533.0 | Dungeon | 1066 | 1058 | 8 | 2 | 804 | 2 | 533.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1033 daAuts D:2: 33 daAuts