Dungeon Crawl Stone Soup version 0.34-a0-1146-g8bcb7b9790 (webtiles) character file. Game seed: 3766682333879353246 15 Donu the Grave Robber (level 2, 0/15 HPs) Began as a Deep Elf Necromancer on Nov 11, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (320 turns). Donu the Grave Robber (Deep Elf Necromancer) Turns: 320, Time: 00:02:34 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 34% Magic: 7/8 EV: 11 Int: 19 God: Gold: 50 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) c - orb {Guile} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - an orb of guile (worn) Scrolls c - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.8 Short Blades + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.0 Spellcasting + Level 5.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 b - Grave Claw Necr 44% 2d10 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 22% N/A 17% 4 Martyr's Knell Necr/Summ 12% N/A 45% 4 Curse of Agony Necr 22% N/A 43% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal barely misses you. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Grave Claw (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 67%) The jackal struggles to resist. Your soul wisp disappears in a puff of smoke! The jackal closely misses you. The jackal barely misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 67%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the jackal. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. Your soul wisp touches the jackal. The jackal dies! You have harvested enough death to cast Grave Claw an additional time. The jackal bites you. You die... ........#....#.........#.#. ...............#.#.#....... ....:..................#.#. .......†.......#.#.#....... ..$....................#.#. #....$##.......#.#.#....... ###### ##.*.##.........#)#. #######.#######..#...... ##.....#@h..........†.... ##........................ #......................... #......................... #......................... #..................#.#.... #......................... #..)............##.#.#.... ##.............###........ You could see a jackal and a friendly soul wisp (summoned). Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 12 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Donu the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 29 | D:1 | Reached skill level 5 in Necromancy 110 | D:1 | Reached XP level 2. HP: 7/15 MP: 8/8 205 | D:1 | Learned a level 2 spell: Grave Claw 320 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_rooms, serial_glass, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_b, minmay_strange_pillars Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.2 Short Blades | | 0.8 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.0 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Dagger || 30 Cast: Soul Splinter || 16 Grave Claw || 1 Armour: Robe || 19 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 318 | 318 | 0 | 0 | 163 | 1 | 318.0 | Dungeon | 318 | 318 | 0 | 0 | 163 | 1 | 318.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 318 daAuts