Dungeon Crawl Stone Soup version 0.34-a0-1145-gc9a0f1e6c0 (webtiles) character file. Game seed: 9282296812520290715 898 Donu the Magician (level 7, -3/36 HPs) Began as a Deep Elf Conjurer on Nov 11, 2025. Was an Initiate of Ashenzari. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:08:37 (4244 turns). Donu the Magician (Deep Elf Conjurer) Turns: 4244, Time: 00:08:37 Health: -3/36 AC: 4 Str: 4 XL: 7 Next: 79% Magic: 19/19 EV: 13 Int: 25 God: Ashenzari [......] Gold: 279 SH: 0 Dex: 13 Spells: 17/20 levels left rFire + . . (50%) b - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) g - +0 pair of gloves {Fire} SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 279 gold pieces. Inventory: Missiles d - 2 throwing nets Armour a - a +0 robe (worn) c - a +0 helmet (worn) g - a +0 pair of gloves of fire (worn) Magical Staves b - a staff of fire (weapon) f - a staff of cold Jewellery e - a ring of resist corrosion (worn) Scrolls c - a scroll of enchant armour {unknown} e - 3 scrolls of teleportation {unknown} h - 6 scrolls of identify {unknown} j - a scroll of blinking {unknown} k - 3 scrolls of revelation {unknown} m - a scroll of fog {unknown} n - a scroll of fear {unknown} o - 2 scrolls of enchant weapon {unknown} q - a scroll of acquirement {unknown} u - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of haste {unknown} l - a potion of enlightenment {unknown} p - 2 potions of heal wounds {unknown} s - a potion of brilliance {unknown} t - a potion of lignification {unknown} Skills: + Level 6.3 Dodging - Level 4.0 Stealth + Level 7.0 Spellcasting + Level 7.0 Conjurations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 52% 3-6/arc 2% 2 Poisonous Vapours Alch/Air 32% 1d2 7% 1 Slow Hex 32% N/A 7% 1 Fulminant Prism Conj/Alch 13% 3d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Confusing Touch Hex 8% N/A 21% 3 Animate Dead Necr 8% N/A 54% 4 Cigotuvi's Putrefaction Necr/Air 8% N/A 54% 4 Fortress Blast Frge 10% 6d4 100% 6 Ozocubu's Refrigeration Ice 4% 4d8 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Things that are here: a +0 ring mail; a +0 short sword An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! You stop channelling your searing ray. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ......#♣P...#..)§(.))..># #######♣P...#......÷P#..# #####♣PP#..P.†...PP##.# #...##♣PP.PPP...PP♣##.# #.### P♣##♣P♣♣#♣♣# #.# #.# ##########.### #.# #............# #.# #.##.#####.#.# #.##########.#@.#.....#)# #.#.......##.#........#.# #.#.......##.#.##.###.#.# ###.#.......##.#c##.##..#.# #...)..........#....##..#.# #.#.#.......#######.....#.### ......#.....)...............# #...#.#.####.[.....####...#.# ......#.####....#### #####.# You could see a centaur. Vanquished Creatures An ice beast (D:3) 2 ogres A phantom (D:4) A kobold brigand (D:5) A howler monkey (D:5) 3 bombardier beetles 3 jellies 2 orc priests A sleepcap (D:5) Terence (D:3) 2 orc wizards (D:5) 2 adders A shadow imp (D:5) 2 ufetubi 2 dart slugs A ribbon worm (D:2) 11 orcs 8 endoplasms 8 hobgoblins 2 jackals (D:2) 4 quokkas 9 ball pythons 3 bats 5 frilled lizards 9 goblins 9 kobolds 4 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Donu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 862 | D:2 | Reached XP level 3. HP: 12/19 MP: 0/10 1478 | D:3 | Found a stormy altar of Qazlal. 1739 | D:3 | Noticed an ice beast 1808 | D:3 | Found an opulent altar of Gozag. 1879 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 1897 | D:3 | Noticed Terence 1906 | D:4 | Learned a level 2 spell: Searing Ray 1914 | D:4 | Noticed a phantom 1919 | D:4 | Killed a phantom 1920 | D:4 | Reached skill level 5 in Conjurations 1920 | D:4 | Reached XP level 5. HP: 25/28 MP: 6/13 2011 | D:4 | You fall into a shaft and drop 1 floor! 2011 | D:5 | Entered Level 5 of the Dungeon 2237 | D:3 | Killed an ice beast 2238 | D:3 | Reached skill level 5 in Spellcasting 2238 | D:3 | Reached XP level 6. HP: 30/32 MP: 8/15 2316 | D:3 | Killed Terence 2594 | D:3 | Found a glowing silver altar of Zin. 2869 | D:4 | Reached skill level 5 in Dodging 3119 | D:4 | Reached XP level 7. HP: 8/36 MP: 10/18 3736 | D:5 | Found a staircase to the Ecumenical Temple. 3739 | D:5 | Found a statue of an orb of winter. 3758 | D:5 | Found a statue of an orb of winter. 3765 | Temple | Entered the Ecumenical Temple 3777 | Temple | Became a worshipper of Ashenzari the Shackled 3795 | D:5 | Noticed a two-headed ogre 4244 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_lined_room_3, infiniplex_forest_clump_small, infiniplex_forest_lined_room_2, infiniplex_forest_clump_tiny, minmay_3d_cube D:2: layout_rooms, minmay_increasing_density D:3: layout_basic, pdpol_temple_overflow_zin_treasury_gozag_greed, mainiacjoe_overflow_24_doors, minmay_misc_feat_more_columns, corexii_corridor_pit, uniq_terence D:4: layout_basic D:5: layout_basic, grunt_dithmenos_smoke_and_mirrors, minmay_temple_entry_tees, lexackson_kobold_supper, uniq_duvessa D:6: layout_gridville, small_statue_intersection, nicolae_abandoned_food_shop, serial_bayou_ford_a Temple: cyrus_circular_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Dodging | 3 4 5 6 | 6.3 Spellcasting | 4 5 6 7 | 7.0 Conjurations | 5 6 7 | 7.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 5 | | || 5 Melee: Staff | 5 | | || 5 Cast: Magic Dart | 118 | 40 | 46 || 204 Searing Ray | | 12 | 11 || 23 Armour: Robe | 22 | 5 | 13 || 40 Dodge: Dodged | 37 | 5 | 9 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4241 | 4065 | 176 | 98 | 3272 | 7 | 605.9 | Dungeon | 4217 | 4051 | 166 | 98 | 3272 | 6 | 702.8 | Temple | 23 | 13 | 10 | 0 | 0 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1041 daAuts D:3: 972 daAuts D:1: 892 daAuts D:4: 755 daAuts D:2: 554 daAuts Temple: 23 daAuts D:6: 1 daAuts