Dungeon Crawl Stone Soup version 0.34-a0-1145-gc9a0f1e6c0 (webtiles) character file. Game seed: 4122288975660818769 172 Donu the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Nov 11, 2025. Slain by an ogre ... wielding a +0 giant spiked club (28 damage) ... on level 4 of the Dungeon. The game lasted 00:03:51 (2633 turns). Donu the Conjurer (Deep Elf Conjurer) Turns: 2633, Time: 00:03:51 Health: 0/28 AC: 6 Str: 4 XL: 5 Next: 27% Magic: 8/13 EV: 13 Int: 25 God: Gold: 172 SH: 0 Dex: 17 Spells: 10/13 levels left rFire . . . (100%) b - staff of alchemy rCold + . . (50%) (no offhand) rNeg . . . (100%) c - +2 robe of the Forest {^Drain rC+ Dex+4} rPois + (33%) d - +1 hat rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 172 gold pieces. Inventory: Armour a - a +0 robe c - the +2 robe of the Forest (worn) {^Drain rC+ Dex+4} (You found it on level 3 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. d - a +1 hat (worn) f - a +0 pair of gloves (worn) Magical Staves b - a staff of alchemy (weapon) e - a staff of earth Wands c - a wand of warping (5) b - a wand of quicksilver (11) Scrolls c - 2 scrolls of poison {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of fear {unknown} h - 5 scrolls of identify {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of fog {unknown} m - a scroll of summoning {unknown} Potions g - a potion of magic f - 2 potions of lignification {unknown} j - a potion of brilliance {unknown} e - a potion of enlightenment n - 3 potions of resistance {unknown} c - a potion of curing Skills: + Level 4.0 Dodging - Level 4.0 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 14% 3d9 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Alistair's Walking Alem Alch/Frge 8% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Cheibriados Kikubaaqudgha Trog Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the bat. You kill the bat! Magic restored. Found a stone staircase leading down. There is a stone staircase leading down here. You now have 172 gold pieces (gained 15). Things that are here: 3 stones; a +0 dagger; a kobold skeleton There is an escape hatch in the ceiling here. You see here a jackal skeleton. There is an open door here. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. There is an open door here. You see here a jackal skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray misses the ogre. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #### ... .. .# ####O# #..@.# #.#.......# .. #.#..#### ## #...... ... .### #..#.# #.## # #.# You could see an ogre. Vanquished Creatures A kobold brigand (Sewer) 2 adders 3 river rats (Sewer) A ribbon worm (D:3) An orc (D:3) 2 endoplasms 6 hobgoblins 7 jackals 2 quokkas 6 ball pythons 3 bats (D:3) A bat zombie (D:3) 5 frilled lizards 2 frilled lizard zombies (D:3) 3 goblins 15 kobolds 10 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Donu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 346 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 984 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1071 | D:3 | Found a glowing drain. 1086 | Sewer | Entered a sewer 1092 | Sewer | Learned a level 2 spell: Searing Ray 1287 | Sewer | Reached XP level 4. HP: 24/24 MP: 7/11 1289 | Sewer | Noticed a kobold brigand 1303 | Sewer | Killed a kobold brigand 1304 | Sewer | Reached skill level 5 in Conjurations 1304 | Sewer | Reached XP level 5. HP: 4/28 MP: 0/13 1706 | D:3 | Found a snail-covered altar of Cheibriados. 1825 | D:3 | Identified the +2 robe of the Forest {^Drain rC+ Dex+4} 2150 | D:3 | Found a bloodstained altar of Trog. 2231 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2629 | D:4 | Noticed an ogre 2633 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_ring D:2: layout_rooms, amcnicky_mini_pool_small D:3: layout_loops_ring, lightli_temple_of_fire, lemuel_crystal_altar, lemuel_zombie_altar_kikubaaqudgha, cheibrodos_sewer_entry_drain D:4: layout_basic, temple_fountains, serial_shops, nicolae_shop_flopsided Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 65 || 138 Searing Ray | 1 | 2 || 3 Drink: Curing | | 1 || 1 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 8 | 6 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2706 | 2418 | 288 | 48 | 1995 | 5 | 541.2 | Dungeon | 2218 | 1930 | 288 | 0 | 1686 | 4 | 554.5 | Sewer | 488 | 488 | 0 | 48 | 309 | 1 | 488.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1193 daAuts D:1: 828 daAuts Sewer: 488 daAuts D:2: 190 daAuts D:4: 6 daAuts