DokRa Level 1 of the Dungeon (6, 2, D:1) a +0 dagger a goblin skeleton (7, 1, D:1) a +0 whip of venom a kobold skeleton (8, 28, D:1) an amulet of wildshape (12, 3, D:1) a +0 leather armour (17, 15, D:1) a +0 short sword a stone (30, 0, D:1) an orb of mesmerism (37, 5, D:1) a stone a +0 club a +0 dagger a goblin skeleton a frilled lizard skeleton a ball python skeleton a rat skeleton (38, -1, D:1) a +0 robe (38, 3, D:1) 4 stones (51, 28, D:1) a bat corpse (skeletalised by now) (52, 18, D:1) a hobgoblin corpse (skeletalised by now) (53, 21, D:1) a +0 dagger (54, 19, D:1) a +0 club a kobold corpse (skeletalised by now) (59, 26, D:1) a +0 robe (65, 26, D:1) a quill talisman (66, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (8, 25, D:2) a +0 short sword (9, -2, D:2) a +0 mace (10, -4, D:2) a frilled lizard corpse (skeletalised by now) (12, -3, D:2) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (13, 26, D:2) a +0 leather armour (13, 35, D:2) a +0 whip (14, 1, D:2) a quokka skeleton (21, 37, D:2) a +0 dagger (22, -1, D:2) an inkwell talisman (22, 0, D:2) a ball python skeleton (22, 38, D:2) a +0 club a +0 devious dagger a +0 club a +0 dagger a +0 dagger a hobgoblin skeleton a hobgoblin skeleton a hobgoblin skeleton a goblin skeleton a ball python skeleton (30, -4, D:2) a +0 dagger a kobold skeleton (31, 12, D:2) a quill talisman (33, 20, D:2) a +0 club (34, 32, D:2) a +0 dagger (43, 6, D:2) a rat skeleton (43, 8, D:2) a +0 helmet (43, 10, D:2) an adder skeleton (45, 25, D:2) a +0 club (48, 7, D:2) a frilled lizard skeleton (55, 9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the alchemy staff of Autumn {rPois rF- Int+3 Forge Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (7, 6, D:3) a +0 leather armour (8, -3, D:3) a +0 hand axe a +0 leather armour an orc skeleton (10, 12, D:3) a +0 club a kobold skeleton (12, 12, D:3) a +0 club a goblin skeleton (13, -10, D:3) a quokka skeleton (13, 9, D:3) a quokka skeleton (13, 10, D:3) a +0 club (14, 11, D:3) a +0 club a kobold skeleton (14, 12, D:3) a hobgoblin skeleton (16, -12, D:3) a +0 club a gnoll skeleton (20, -14, D:3) a +0 club (20, -13, D:3) a +0 whip a gnoll skeleton (20, 7, D:3) a -1 mace of electrocution an orc skeleton (23, 11, D:3) a +0 trident (24, 13, D:3) an adder skeleton (25, 13, D:3) a +0 animal skin a +0 mace (27, -15, D:3) a quokka corpse (skeletalised by now) (28, -12, D:3) a scroll of noise (31, 0, D:3) a frilled lizard skeleton (35, -11, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Fipn's Antique Weapon Shoppe the +6 Majin-Bo {spellvamp, MP+6 Int+6} (1667 gold) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 rapier of protection (215 gold) a +0 orcbow (100 gold) a +0 demon whip of freezing (1175 gold) a +0 trident (87 gold) a +0 spear (75 gold) a +0 flail (87 gold) a +4 devious short sword (625 gold) (10, -29, D:4) a +0 flail (11, -37, D:4) a +0 club 4 poisoned darts (11, -19, D:4) 6 poisoned darts (14, -20, D:4) the +3 rapier of Hacking and Slashing {devious, ^Contam +Blink Str+4 Dex+3} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (25, -6, D:4) an adder skeleton (27, -40, D:4) 2 poisoned darts (37, -34, D:4) a +1 ring mail (39, -3, D:4) an iguana corpse (skeletalised by now) (41, -25, D:4) a +0 dagger (46, -4, D:4) a +0 robe