DokRa Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, -37, D:1) a +0 leather armour (3, 4, D:1) a rat corpse (skeletalised by now) (10, -25, D:1) a +0 sling (13, -19, D:1) a hobgoblin corpse (skeletalised by now) (13, -13, D:1) a +1 dagger of venom (26, -6, D:1) a +0 club (33, -37, D:1) a +0 robe (35, -25, D:1) a +0 club a goblin skeleton (40, -4, D:1) a frilled lizard corpse (skeletalised by now) (43, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (56, -28, D:1) a bat corpse (skeletalised by now) (56, -12, D:1) a +0 club a rat skeleton a goblin skeleton Level 2 of the Dungeon [Shop] Rizacoeg's Assorted Antiques a phial of floods (1000 gold) a +0 spear (75 gold) a potion of curing (75 gold) a scroll of identify (50 gold) a +0 quarterstaff (125 gold) a +0 ring mail (100 gold) a phantom mirror (1000 gold) [Shop] Gomul's Magic Scroll Emporium a scroll of fog (unknown) (40 gold) a scroll of amnesia (unknown) (40 gold) a scroll of enchant weapon (unknown) (75 gold) a scroll of fear (unknown) (40 gold) a scroll of blinking (unknown) (95 gold) a scroll of torment (unknown) (95 gold) a scroll of torment (unknown) (95 gold) [Shop] Semuecea's Antique Armour Emporium a +0 robe (20 gold) a +0 robe (20 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (1106 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 leather armour (46 gold) a +0 pair of gloves (103 gold) a +0 scale mail (92 gold) a +0 leather armour (46 gold) a +4 ring mail of fire resistance (713 gold) a +0 chain mail (138 gold) [Shop] Heoruwk's Weapon Boutique the +2 war axe "Becsutyh" {drain, ^Contam rN+ Will+ Str+3} (405 gold) ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. 6 large rocks (108 gold) a +0 dagger (24 gold) a +0 halberd of freezing (110 gold) the +8 sling of the Unstoppable Friars {flame, rPois rC- Str+5} (688 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). It cannot be enchanted further. a +1 dagger of holy wrath (127 gold) 6 boomerangs (144 gold) a +0 flail (42 gold) a +0 dagger (24 gold) the +4 mace of the Magi {freeze, *Noise rElec rPois Dex-2} (430 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 hand axe (36 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (1, -5, D:2) a +0 flail (1, 0, D:2) a +0 dagger (7, 16, D:2) a potion of moonshine a jackal skeleton (8, 16, D:2) a jackal skeleton (11, 4, D:2) a +0 dagger a frilled lizard skeleton a goblin skeleton (11, 21, D:2) a +0 dagger (13, -12, D:2) a +0 dagger (14, -11, D:2) a bat corpse (skeletalised by now) (16, -1, D:2) a +1 dagger of venom a kobold corpse (skeletalised by now) (22, 13, D:2) a +0 club 5 stones (26, 7, D:2) an adder skeleton (26, 8, D:2) an inkwell talisman (39, -8, D:2) an adder corpse (skeletalised by now) (42, -14, D:2) a hobgoblin corpse (44, 19, D:2) a hobgoblin skeleton a hobgoblin skeleton (48, -5, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe an orc corpse (2, -2, D:3) a +0 dagger a +0 robe (5, -2, D:3) a potion of curing (6, -2, D:3) a potion of curing