DokRa Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, 27, D:1) 4 large rocks (6, 3, D:1) a +0 dagger (11, 27, D:1) a frilled lizard skeleton (13, -2, D:1) a hobgoblin skeleton (17, 33, D:1) a frilled lizard skeleton (18, 1, D:1) a +0 robe (29, -3, D:1) a +0 mace (34, 32, D:1) a +0 short sword 2 stones (38, -8, D:1) a +0 dagger a kobold skeleton (39, 9, D:1) a frilled lizard corpse (skeletalised by now) (45, 29, D:1) a +0 club (48, -3, D:1) a +0 club Level 2 of the Dungeon (5, 44, D:2) a +1 leather armour (23, -8, D:2) a quill talisman (26, 15, D:2) a hobgoblin corpse (skeletalised by now) (27, 25, D:2) a +1 barding (28, 33, D:2) a +0 shortbow (29, 6, D:2) a +0 mace (32, 27, D:2) a +0 leather armour (38, 29, D:2) a rat skeleton (39, 8, D:2) a +0 ring mail (41, -2, D:2) a rat corpse (skeletalised by now) (51, 33, D:2) a rat corpse (skeletalised by now) (53, 21, D:2) a +0 short sword a hobgoblin skeleton Level 3 of the Dungeon (1, 3, D:3) a scroll of blinking (11, -11, D:3) a +0 hand axe (12, -10, D:3) a +0 whip a +0 ring mail a rat skeleton (16, 19, D:3) a ball python corpse (skeletalised by now) (28, 27, D:3) a +0 whip 3 stones a kobold corpse (skeletalised by now) (30, -6, D:3) a +0 flail a +0 chain mail an orc skeleton (30, -3, D:3) a +0 hand axe a +0 ring mail (31, 0, D:3) a +0 mace (32, -1, D:3) a +0 club an orc skeleton (39, -6, D:3) a +0 robe (40, 34, D:3) a +0 rapier (40, 37, D:3) a +0 rapier (42, 18, D:3) a +0 club an orc skeleton (44, 24, D:3) a +0 sling (46, -12, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ymeas's Antique Armour Emporium a +0 leather armour (58 gold) the +2 leather armour "Ybodaa" {rC+ rCorr Int+2 SInv} (1160 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +2 leather armour of willpower (551 gold) the +1 scale mail of Elitism {rF+ rC+ Int+2 Dex+3} (1174 gold) rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +3 scale mail of archery (667 gold) a +0 ring mail (116 gold) the +0 barding "Monoz" {^Contam rC++} (1215 gold) ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. It cannot be enchanted further. (0, 0, D:4) a +0 short sword (26, 3, D:4) a +0 robe (27, -41, D:4) a +0 helmet (37, 1, D:4) a +0 robe Level 5 of the Dungeon (10, 13, D:5) a +0 shortbow (12, 11, D:5) a +0 chain mail (14, 8, D:5) a +0 dagger (16, 11, D:5) a +1 spectral quarterstaff (17, 8, D:5) a +0 whip (18, 0, D:5) a water moccasin skeleton (18, 6, D:5) a +0 whip a kobold skeleton (18, 7, D:5) 4 stones a +0 dagger a +0 dagger a kobold skeleton a kobold skeleton (19, 5, D:5) a +0 dagger a kobold skeleton (19, 10, D:5) a +0 whip a +0 flail a +0 club a gnoll skeleton a gnoll skeleton a gnoll skeleton (20, 14, D:5) a +0 robe a +0 scythe (21, 14, D:5) a +0 flail a gnoll skeleton (25, 33, D:5) a +0 flail (29, 3, D:5) a +1 whip of venom a kobold skeleton (31, 1, D:5) a rat skeleton (31, 6, D:5) a goblin skeleton (31, 7, D:5) a bat skeleton (32, 6, D:5) a hobgoblin skeleton (32, 32, D:5) 6 poisoned darts (35, 2, D:5) a goblin skeleton (35, 9, D:5) a goblin skeleton (36, -5, D:5) a +0 ring mail (36, 4, D:5) a hobgoblin skeleton (36, 7, D:5) a goblin skeleton (36, 9, D:5) a human skeleton (42, 31, D:5) a +0 scale mail (45, -3, D:5) a +0 giant club (50, -1, D:5) a +0 club (52, 29, D:5) an adder corpse (skeletalised by now) (54, 26, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) 6 gold pieces (still there?) a +2 scimitar (still there?) a +0 robe (still there?)