DokRa Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (27, 30, D:1) a rat skeleton (41, 13, D:1) a +0 leather armour (41, 19, D:1) a +0 animal skin (47, -11, D:1) a quill talisman (51, 2, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (3, -12, D:2) the felid corpse of Natasha (skeletalised by now) (15, -28, D:2) a +0 dagger (15, -18, D:2) the +0 robe of the Eternal Void {Harm Str+5 Dex-2} Harm: It increases damage dealt and taken. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (16, -26, D:2) a +0 dagger a +0 dagger (17, -26, D:2) a +0 dagger a +0 club a +0 dagger a goblin skeleton a goblin skeleton (18, -26, D:2) a +0 dagger a +0 sling a hobgoblin skeleton (19, -26, D:2) a +0 dagger a +0 club a +0 club a +0 animal skin a +0 spear a goblin skeleton a hobgoblin skeleton the hobgoblin skeleton of Robin (28, -13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (28, 14, D:2) a +0 hand axe (31, 8, D:2) a +0 dagger (33, 8, D:2) the felid skeleton of Natasha (36, 8, D:2) 5 poisoned darts a +0 short sword a kobold skeleton (41, -7, D:2) a +0 robe (41, 6, D:2) a +0 dagger a kobold skeleton (54, -22, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 trident (10, -13, D:3) a +0 dagger a +0 hand axe a +0 leather armour the goblin skeleton of Ijyb an orc skeleton (16, 0, D:3) a +0 scale mail (16, 3, D:3) a +0 club (32, 10, D:3) a +0 hand axe (36, 9, D:3) a +0 leather armour (36, 19, D:3) a +0 quarterstaff (38, 20, D:3) a bat corpse (skeletalised by now) (39, 10, D:3) a +0 dagger (40, -1, D:3) a +0 dagger (41, -13, D:3) a +0 robe a +0 scythe the human skeleton of Sigmund (43, -13, D:3) a jackal skeleton (44, 19, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 2, D:4) a +0 club (7, 23, D:4) a +0 leather armour (8, 17, D:4) a howler monkey skeleton (9, 17, D:4) a +0 leather armour a +0 flail an adder skeleton (10, 17, D:4) a +0 hand axe (10, 18, D:4) a +1 dagger of flaming an orc skeleton (20, 7, D:4) a frilled lizard corpse (skeletalised by now) (20, 22, D:4) the rimehorn talisman "Elicarph" {-Tele rPois rN+ Str+3} [rimehorn talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (21, 7, D:4) an iguana corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (21, 8, D:4) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (23, 43, D:4) a +0 robe (29, 26, D:4) a stone (29, 49, D:4) 2 stones a +0 dagger (34, 27, D:4) a stone (38, 2, D:4) a +2 hand axe of electrocution (38, 3, D:4) a +0 short sword a +0 leather armour a +0 falchion a +0 trident a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, 15, D:4) a +0 flail a +0 leather armour (44, 36, D:4) a +0 short sword (44, 44, D:4) the inkwell talisman of the Valley {*Slow Str+3 Int+5} [inkwell talisman] *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (46, 46, D:4) a +0 club a +0 short sword a +0 scale mail a +0 club an orc skeleton an adder skeleton an orc skeleton (48, 51, D:4) a +0 short sword (51, 42, D:4) a ball python skeleton (52, 40, D:4) a +0 trident a goblin skeleton (52, 41, D:4) a +0 scale mail a +0 mace an orc skeleton (53, 40, D:4) a +0 halberd a gnoll skeleton (54, 44, D:4) a +0 club (55, 7, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 4, D:5) a +0 whip of freezing a +0 robe (4, 0, D:5) a +2 heavy mace a +0 scale mail (7, 5, D:5) a +0 ring mail (9, 2, D:5) a +0 robe (10, 8, D:5) a +0 ring mail (22, 2, D:5) a +0 leather armour a +0 war axe (28, -20, D:5) a quill talisman (29, -14, D:5) a +0 spear (30, -13, D:5) a +0 spear (30, -12, D:5) a +0 halberd (31, -13, D:5) a +0 mace (31, -11, D:5) a +0 flail (38, -2, D:5) a +0 giant spiked club (40, 17, D:5) a +0 dagger a +0 robe (44, 19, D:5) a +0 rapier a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club (3, -8, D:6) a +0 giant club (7, -6, D:6) a +0 dagger a +0 robe (7, -3, D:6) 6 boomerangs (21, -16, D:6) a +0 club (25, -15, D:6) a +0 war axe (34, -8, D:6) a +0 club (44, -4, D:6) a +0 flail (44, -3, D:6) a +0 robe a +0 dagger (45, -3, D:6) a +0 robe a +0 dagger (45, -2, D:6) a +0 ring mail a +0 hand axe (46, 23, D:6) a +0 flail (46, 24, D:6) a +0 chain mail a +0 club (47, 24, D:6) a +0 ring mail a +0 war axe (50, -16, D:6) a +0 quarterstaff (53, -5, D:6) a +0 sling (57, 22, D:6) a +0 leather armour a +2 morningstar of draining (59, 27, D:6) a +0 flail Level 7 of the Dungeon (0, 18, D:7) 2 boomerangs (2, 17, D:7) a +0 mace (3, 18, D:7) 2 boomerangs (4, 19, D:7) a boomerang (7, 37, D:7) a parchment of Iskenderun's Battlesphere (8, 36, D:7) a +0 robe a +0 flail a +0 robe a +1 mace of protection (8, 37, D:7) a +0 robe a +0 scimitar a +0 robe a +0 morningstar (10, 36, D:7) a +0 robe a +5 halberd (19, 0, D:7) a parchment of Animate Dead (21, 25, D:7) a +0 hand axe (33, 10, D:7) a +0 ring mail a +0 club (37, 29, D:7) a +0 club (38, 28, D:7) a +0 robe a +0 dagger (38, 29, D:7) a +0 scale mail a +0 mace (45, 28, D:7) a +0 giant club a +0 giant club (56, 7, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (1, 10, D:8) a +0 dagger (2, -40, D:8) a +0 short sword (2, -39, D:8) a +3 dagger a +0 falchion (2, -37, D:8) a +0 flail a +0 trident a +0 chain mail (2, -36, D:8) a +0 short sword a +0 hand axe (2, -35, D:8) a +0 flail (2, -34, D:8) a +0 short sword a +0 chain mail (3, -35, D:8) a +0 dagger a +0 hand axe a +0 leather armour a +0 dagger a +0 ring mail a +0 mace a +0 dagger a +0 dagger a +0 leather armour a +0 mace a +0 dagger a +0 dagger a +0 falchion (3, 3, D:8) a +0 robe a +3 trident of draining (4, -35, D:8) a +0 hand axe (4, -34, D:8) a +0 club a +0 leather armour (4, 1, D:8) a +0 club (5, -10, D:8) a +0 whip (6, -11, D:8) a +0 leather armour 3 boomerangs a +0 mace (6, -10, D:8) a +0 ring mail a +0 flail a +0 leather armour a +0 dagger a +0 dagger (10, -7, D:8) a +0 leather armour a +0 hand axe (11, -42, D:8) a +0 flail (13, -33, D:8) a +0 leather armour a +0 hand axe (15, -43, D:8) a +0 hand axe (15, -41, D:8) a +0 dagger a +0 leather armour (15, -17, D:8) a +0 robe a +0 dagger (16, -41, D:8) a +0 short sword a +0 ring mail (16, 1, D:8) 3 boomerangs (17, -40, D:8) a +0 club (23, -9, D:8) a +0 falchion (24, -31, D:8) a +0 leather armour (26, -3, D:8) a +0 ring mail (28, 1, D:8) 6 boomerangs (39, -19, D:8) a +0 falchion (40, 3, D:8) a +0 leather armour a +0 flail a +0 plate armour a +0 trident (41, 3, D:8) a +0 whip (42, 3, D:8) a +0 leather armour a +0 club (43, 3, D:8) a +0 short sword 4 stones a +0 club a +2 short sword of speed a +0 whip (44, 2, D:8) a +0 dagger (44, 3, D:8) 4 stones a +0 short sword (44, 4, D:8) a +0 dagger (45, 4, D:8) a +0 dagger (47, -31, D:8) a +0 helmet Level 9 of the Dungeon (2, -20, D:9) a +0 dagger a +0 robe (7, -6, D:9) a +0 robe a +0 mace (7, -5, D:9) a +1 robe of willpower a +0 morningstar (9, -5, D:9) a +0 robe a +5 halberd (10, -5, D:9) a +0 robe a +2 flail (11, -5, D:9) a +0 robe a +5 flail (13, -5, D:9) a staff of necromancy (15, -27, D:9) a +3 antimagic quarterstaff a +0 sling a +0 leather armour (18, 10, D:9) a +0 ring mail (24, 0, D:9) a +0 robe (29, -1, D:9) 18 gold pieces (30, -12, D:9) 3 gold pieces (33, -8, D:9) a potion of curing Level 10 of the Dungeon [Shop] Alimilu's Assorted Antiques the +7 battleaxe "Werhoc" {spect, Will+ Dex+3 Stlth+} (1715 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a potion of lignification (63 gold) a scroll of identify (42 gold) a scroll of amnesia (84 gold) a wand of flame (1) (14 gold) the orb of the Burning God {Attunement, Str+3} (384 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. (0, 0, D:10) 6 large rocks (6, 9, D:10) a +0 robe a +0 giant club (9, 7, D:10) a +0 ring mail (15, -15, D:10) a +0 leather armour (16, -1, D:10) a +0 shortbow (33, -12, D:10) a +0 giant spiked club a +0 giant club (38, -25, D:10) a +0 scale mail (42, -11, D:10) the +0 helmet of the Crushed Scars {Harm rElec rCorr} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (44, -4, D:10) a +0 scale mail a +0 whip (44, -3, D:10) a +0 short sword a +0 robe a +0 dagger (44, -2, D:10) a +0 leather armour a +0 mace (45, -2, D:10) a +0 plate armour a +0 battleaxe (50, -14, D:10) a +0 dagger a +0 chain mail a +0 whip a +0 chain mail a +0 flail a +0 plate armour a +0 hand axe a +0 orcbow a +0 chain mail a +0 hand axe 5 boomerangs a +0 leather armour a +0 hand axe a +0 hand axe a +0 ring mail (51, -14, D:10) a +0 hand axe a +0 flail a +0 leather armour a +0 short sword a +0 whip a +0 flail a +0 leather armour a +0 hand axe a +0 dagger a +0 falchion a +0 leather armour a +0 short sword a +3 mace a +0 leather armour a +0 hand axe a +0 short sword a +1 falchion of holy wrath a +0 scale mail a +0 short sword a +0 ring mail a +0 club a +0 leather armour a +1 dagger of holy wrath a +0 whip a +0 leather armour a +0 hand axe (53, 8, D:10) a +0 glaive of venom Level 11 of the Dungeon (0, 0, D:11) a +2 glaive of venom (0, 1, D:11) a +1 rapier of freezing (2, -4, D:11) a +0 dagger (2, 4, D:11) a +0 war axe (7, -19, D:11) a +0 shortbow (8, -19, D:11) a +0 shortbow a +0 orcbow (9, -19, D:11) a +0 orcbow (31, -1, D:11) a +4 scimitar of flaming (39, -6, D:11) a +0 club (39, -4, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe (41, -4, D:11) a +1 dagger of venom a +0 robe (41, -3, D:11) a +0 whip a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts [Shop] Zimuull's Antique Weapon Boutique a +4 great mace of holy wrath (840 gold) the +5 trident "Jibytt" {flame, *Rage *Corrode rElec rN++} (1010 gold) *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +1 quarterstaff of draining (336 gold) the +0 hand axe of Superiority {venom, Will++ Int+2 Dex+3 Stlth+} (795 gold) Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail of pain (224 gold) a +3 mace of draining (470 gold) a +3 short sword of draining (470 gold) a +6 halberd of protection (772 gold) a +2 rapier of venom (390 gold) (1, -21, Lair:1) a +2 scimitar of freezing (4, -39, Lair:1) a +0 quarterstaff (6, -44, Lair:1) a +0 giant spiked club (9, -43, Lair:1) a +0 ring mail (18, -33, Lair:1) a +0 whip (24, -42, Lair:1) a +0 great sword