DokRa Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (2, -19, D:1) a +0 robe (3, -18, D:1) a +0 leather armour (4, -17, D:1) a +0 club (5, -17, D:1) a +0 dagger (5, 15, D:1) a +0 long sword (7, -5, D:1) a +0 mace a +0 short sword a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, -13, D:1) a +0 club (10, -7, D:1) a +2 mace of protection (10, -6, D:1) a +0 dagger (11, -5, D:1) a hobgoblin skeleton (36, -2, D:1) a +0 dagger (44, -16, D:1) a +0 robe (46, -4, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse a rat corpse (5, 30, D:2) a rat corpse (skeletalised by now) (6, -2, D:2) the +8 spear "Hoirytit" {pain, rCorr Str+4 Int-2 Dex+10} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Dex+10: It affects your dexterity (+10). rCorr: It protects you from acid and corrosion. (10, -1, D:2) a +0 leather armour a hobgoblin corpse (11, 12, D:2) a +0 dagger (12, 6, D:2) a +0 rapier (13, 12, D:2) a ball python skeleton (14, 13, D:2) a +0 dagger (14, 24, D:2) a +0 leather armour (15, 9, D:2) a stone (15, 19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (26, 13, D:2) a +0 ring mail (32, 15, D:2) a +0 club a goblin corpse (37, 13, D:2) the +1 pair of boots of Midsummer {Harm Int+4} Int+4: It affects your intelligence (+4). Harm: It increases damage dealt and taken. (41, 1, D:2) a +0 helmet (43, 14, D:2) 14 gold pieces (44, 10, D:2) 12 gold pieces (45, 9, D:2) a potion of invisibility Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a kobold corpse (2, -13, D:3) 4 stones (4, -7, D:3) a ball python corpse (5, -1, D:3) a +0 robe (6, -4, D:3) a +0 war axe (6, 3, D:3) a +0 dagger