Dungeon Crawl Stone Soup version 0.35-a0-715-g0bed8fcdc9 (webtiles) character file. Game seed: 10465294465234390386 18 Dogchiho the Firebug (level 2, 0/20 HPs) Began as a Gnoll Fire Elementalist on July 18, 2026. Slain by Terence ... wielding a +0 flail of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (993 turns). Dogchiho the Firebug (Gnoll Fire Elementalist) Turns: 993, Time: 00:01:27 Health: 0/20 AC: 2 Str: 6 XL: 2 Next: 70% Magic: 7/7 EV: 13 Int: 13 God: Gold: 13 SH: 0 Dex: 18 Spells: 7/10 levels left rFire . . . (100%) d - +1 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: inhibited regen A: fangs 1, treasure sense, distributed training, thin skeletal structure 1, agile 1, inhibited regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +1 dagger of draining (weapon) Missiles b - a throwing net {!f} Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Forgecraft + Level 5.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 34% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 10% N/A 17% 3 Volatile Blastmotes Fire/Tloc 20% 2d11 17% 3 Flame Wave Conj/Fire 12% 2d6 38% 4 Call Canine Familiar Summ 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11006 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are agile. (Dex +4, Str/Int -1) You do not regenerate when monsters are visible. Message History Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is lightly wounded. Terence's fire resistance burns away. The foxfire burns Terence but does no damage. Terence is lightly wounded. The foxfire burns Terence but does no damage. Terence is lightly wounded. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence but do no damage. You drain Terence. Terence is lightly wounded. Terence closely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence is no longer more vulnerable to fire. Terence hits you with a +0 flail of protection! Your foxfire dissipates! The foxfire burns Terence but does no damage. Terence is lightly wounded. You aren't carrying any items that you can evoke. Unknown command. It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. You feel agile. Your bones become slightly less dense. Terence hits you with a +0 flail of protection! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 flail of protection. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ¿ ..#### ....# #..#### #)@@<# ####....# ####....# ##.. You could see Terence (very drained). Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 2 goblins 4 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dogchiho the Gnoll Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 256 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 262 | D:1 | Learned a level 2 spell: Scorch 982 | D:2 | Encountered Terence 992 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 992 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 992 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 993 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring D:2: layout_rooms, serial_shops, shop, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Hexes | | 0.3 Summonings | | 0.3 Necromancy | | 0.3 Translocations | | 0.3 Forgecraft | | 0.3 Fire Magic | | 5.3 Ice Magic | | 0.3 Air Magic | | 0.3 Earth Magic | | 0.3 Alchemy | | 0.3 Invocations | | 0.6 Evocations | | 0.5 Shapeshifting | | 0.4 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 4 Bite || 1 Short sword || 2 Dagger || 1 Cast: Foxfire || 26 Scorch || 9 Drink: Magic || 1 Mutation || 1 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 993 | 938 | 55 | 44 | 732 | 2 | 496.5 | Dungeon | 993 | 938 | 55 | 44 | 732 | 2 | 496.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 979 daAuts D:2: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+