Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1349-g34678775c8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4051256944725561146, deterministic pregen: 1 Command line: /usr/games/crawl-git-34678775c8 -name Dogchiho -rc /dgldir/rcfiles/crawl-git/Dogchiho.rc -macro /dgldir/rcfiles/crawl-git/Dogchiho.macro -morgue /dgldir/morgue/Dogchiho/ -webtiles-socket /crawl-master/webserver/sockets/Dogchiho:2025-11-25.13:43:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-34678775c8(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5a62c010a9de]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-34678775c8(_Z13do_crash_dumpv+0x43a) [0x5a62c0118bba]: do_crash_dump() /usr/games/crawl-git-34678775c8(_Z20crash_signal_handleri+0x1fa) [0x5a62c010aeba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x75ed1576a330]: /usr/games/crawl-git-34678775c8(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x5a62c00c1f8d]: bolt::affect_player_enchantment(bool) /usr/games/crawl-git-34678775c8(_ZN4bolt11affect_cellEv+0x3e1) [0x5a62c00bbbc1]: bolt::affect_cell() /usr/games/crawl-git-34678775c8(_ZN4bolt7do_fireEv+0x740) [0x5a62c00c4630]: bolt::do_fire() /usr/games/crawl-git-34678775c8(_ZN4bolt4fireEv+0x268) [0x5a62c00c5228]: bolt::fire() /usr/games/crawl-git-34678775c8(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x5a62c04c14ae]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-34678775c8(_Z16handle_mon_spellP7monster+0xd7d) [0x5a62c04cdacd]: handle_mon_spell(monster*) /usr/games/crawl-git-34678775c8(+0x86381d) [0x5a62c048b81d]: /usr/games/crawl-git-34678775c8(_Z19handle_monster_moveP7monster+0x5f3) [0x5a62c0491c93]: handle_monster_move(monster*) /usr/games/crawl-git-34678775c8(_Z15handle_monstersb+0xc10) [0x5a62c0494cf0]: handle_monsters(bool) /usr/games/crawl-git-34678775c8(_Z12world_reactsv+0x135) [0x5a62c08b93c5]: world_reacts() /usr/games/crawl-git-34678775c8(+0xc93caf) [0x5a62c08bbcaf]: /usr/games/crawl-git-34678775c8(+0xc94665) [0x5a62c08bc665]: /usr/games/crawl-git-34678775c8(main+0x1f7) [0x5a62c003ec47]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x75ed1574f1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x75ed1574f28b]: /usr/games/crawl-git-34678775c8(_start+0x25) [0x5a62c003f735]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000075ed158357a7 in __GI___wait4 (pid=2275106, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000075ed158357a7 in __GI___wait4 (pid=2275106, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005a62c010b08c in call_gdb (file=0x75ed159294e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2262503\000\000\000\000\000" #2 0x00005a62c0118bd8 in do_crash_dump () at dbg-asrt.cc:673 t = 1764078316 dir = "/dgldir/morgue/Dogchiho/" name = "/dgldir/morgue/Dogchiho/crash-Dogchiho-20251125-134516.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x75ed159294e0 <_IO_2_1_stderr_> #3 0x00005a62c010aeba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 _ench_animation (force=, mon=, flavour=) at beam.cc:227 elem = elem = #6 bolt::affect_player_enchantment (this=0x7ffe18e8e920, resistible=) at beam.cc:3655 nasty = nice = blame_player = #7 0x00005a62c00bbbc1 in bolt::affect_cell (this=this@entry=0x7ffe18e8e920) at beam.cc:1101 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-34678775c8/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-34678775c8/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-34678775c8/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = open_caves, absdepth0 = 5 Level vaults: layout_cave_pools dancing_weapons_uskayaw minmay_temple_entry_purple_smoke Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You close the door. An orc priest opens the door. The orc priest miscasts a cantrip. Your magical contamination has completely faded away. There is an open door here. You close the door. As you read the scroll labelled XOESAPPODWO, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. d -> V - 2 scrolls of vulnerability As you read the scroll labelled YKIENA QEGIFI, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. e -> t - 2 scrolls of teleportation An orc priest opens the door. Your surroundings suddenly seem different. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. Found an escape hatch in the ceiling. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering poisoned darts (wandering, hasn't noticed you, 77% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. You feel your willpower return. You start resting. HP restored. You start waiting. Done waiting. d - 17 poisoned darts (gained 7) You see here a +0 whip. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. q - 2 scrolls labelled GUHIEB RERITS (gained 1) You pick up a parchment of Airstrike and begin reading... You add the spell Airstrike to your library. You open the door. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone hits you. Found a club. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold! You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. There is an open door here. You see here a +0 club. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. A ball python comes into view. Found 5 gold pieces. A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. The ball python is moderately wounded. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. An orc opens the door. It is wielding a +0 mace. There are monsters nearby! There are monsters nearby! The magic dart hits the orc but does no damage. The orc shouts! The orc wizard shouts! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the orc but does no damage. The magic dart hits the orc but does no damage. There is an open door here. The orc attacks as it pursues you! The orc misses you. The orc completely misses you. There is an open door here. The orc attacks as it pursues you! The orc hits you with a +0 mace. The orc attacks as it pursues you! The orc misses you. The orc attacks as it pursues you! The orc completely misses you. The orc attacks as it pursues you! The orc hits you with a +0 mace. A magic dart appears from out of thin air! The magic dart hits you. The orc attacks as it pursues you! The orc closely misses you. There is an open door here. The orc attacks as it pursues you! The orc hits you with a +0 mace. Something tries to affect you, but you resist. The orc barely misses you. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 scale mail (84% to hit) You focus your ray upon the orc. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The orc hits you with a +0 mace! The searing ray hits the orc. The orc is severely wounded. The orc hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc! You kill the orc! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. Your Spellcasting skill increases to level 6! You start resting. You stop channelling your searing ray. You start resting. An orc priest is nearby! An orc priest is nearby! There is an open door here. You close the door. You open the door. An orc comes into view. It is wielding a +0 falchion. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (84% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc shouts! The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest misses you. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (almost dead, 84% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. You kill the orc priest! (Press . to maintain the ray.) You have reached level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion (82% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You now have 251 gold pieces (gained 32). Things that are here: a +0 falchion; an orc corpse There is an open door here. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll! You kill the gnoll! The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll misses you. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You see here a +0 whip. Things that are here: a +0 whip; a gnoll corpse There is an open door here. Things that are here: a +0 club; a gnoll corpse There is an open door here. d - a purple potion As you open the door, it creaks loudly! There is an open door here. An endoplasm comes into view. Found a sling. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. A quokka is nearby! A quokka is nearby! The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 267 gold pieces (gained 16). A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. A kobold is nearby! A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a short sword. d - 23 poisoned darts (gained 6) Things that are here: a +0 club; a kobold corpse There is an open door here. You now have 272 gold pieces (gained 5). You now have 283 gold pieces (gained 11). There is an open door here. Found a stone staircase leading up. There is an open door here. A goblin comes into view. It is wielding a +3 dagger, wearing a +6 ring of dexterity and carrying a wand of polymorph. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Inner Flame and begin reading... You add the spell Inner Flame to your library. Found a stone staircase leading up. p - a wand of polymorph (11); h - a +6 ring of dexterity You see here a +3 dagger. Found a stone staircase leading down. There is an open door here. There is an open door here. Things that are here: a +0 dagger; a +0 robe; an orc skeleton There is an open door here. Found a stone staircase leading down. You see here a +3 dagger. There is an open door here. There is an open door here. There is an open door here. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! A bombardier beetle is nearby! The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 89% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) You stop channelling your searing ray. Found an escape hatch in the floor. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. There is an escape hatch in the floor here. A hound comes into view. A hound is nearby! A hound is nearby! A hound is nearby! The magic dart hits the hound but does no damage. The magic dart hits the hound. The hound is moderately wounded. The magic dart hits the hound! The hound is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 75% to hit) You focus your ray upon the hound. The searing ray hits the hound. You kill the hound! (Press . to maintain the ray.) You stop channelling your searing ray. e - a scroll labelled CYALAUP ROOCU You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin corpse. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. Search for what [? for help]? . You climb downwards. Found 2 brown potions. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the dart slug! The dart slug is severely wounded. The magic dart hits the dart slug. You kill the dart slug! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The sleepcap completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (almost destroyed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! You destroy the sleepcap! (Press . to maintain the ray.) You feel agile. h - a +6 ring of dexterity (worn) You stop channelling your searing ray. Magic restored. HP restored. p - a brown potion p - 2 brown potions (gained 1) Found a sling. A hound comes into view. A hound is nearby! The magic dart hits the hound. The hound is lightly wounded. The magic dart hits the hound. The hound is heavily wounded. The magic dart hits the hound. The hound is severely wounded. The magic dart hits the hound. The hound is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 76% to hit) You focus your ray upon the hound. The searing ray hits the hound! You kill the hound! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a hound corpse. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 83% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you! The searing ray hits the scorpion. You kill the scorpion! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! You stop channelling your searing ray. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! The magic dart hits the scorpion but does no damage. The magic dart hits the scorpion but does no damage. The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion! The scorpion is severely wounded. The magic dart hits the scorpion but does no damage. The scorpion is severely wounded. The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion misses you. The magic dart hits the scorpion. The scorpion is almost dead. The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 83% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) You have reached level 7! You stop channelling your searing ray. Found an escape hatch in the floor. You now have 294 gold pieces (gained 11). c - a wand of iceblast (11) You now have 301 gold pieces (gained 7). You now have 318 gold pieces (gained 17). You now have 327 gold pieces (gained 9). You now have 338 gold pieces (gained 11). There is a fountain of sparkling water here. The fountain pulses a strange teal blue, and you decide not to drink from it. You now have 359 gold pieces (gained 21). You now have 368 gold pieces (gained 9). There is a fountain of sparkling water here. You take a small sip from the fountain. Your emotions uncomfortably twist. Found a whip. Found a stone staircase leading up. There is a stone staircase leading up here. v - a scroll labelled GINI TITHRI A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll! The gnoll is severely wounded. The gnoll shouts! You hear a shout! x2 The magic dart hits the gnoll! You kill the gnoll! A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the gnoll! The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 spear. There are monsters nearby! The magic dart hits the gnoll. You kill the gnoll! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 spear. A black bear comes into view. A black bear is nearby! A black bear is nearby! A black bear is nearby! The magic dart hits the black bear. The black bear is moderately wounded. The black bear growls angrily. The magic dart hits the black bear. The black bear is moderately wounded. The magic dart hits the black bear. The black bear is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is heavily wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is almost dead. The black bear goes berserk! The searing ray hits the black bear! You kill the black bear! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You stop channelling your searing ray. Found a hand axe. A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is moderately damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is severely damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap! You destroy the sleepcap! You stop channelling your searing ray. A black bear comes into view. A black bear is nearby! A black bear is nearby! A black bear is nearby! The magic dart hits the black bear. The black bear is lightly wounded. The black bear growls angrily. The magic dart hits the black bear. The black bear is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the black bear! The black bear is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is severely wounded. (Press . to maintain the ray.) The searing ray hits the black bear! You kill the black bear! Your Spellcasting skill increases to level 8! You stop channelling your searing ray. You see here a black bear corpse. You see here a black bear corpse. Found a stone staircase leading up. You see here a +0 hand axe. Found an escape hatch in the ceiling. n - 2 viscous silvery potions (gained 1) Found a stone staircase leading down. You see here an orb of guile. Found a stone staircase leading down. You now have 379 gold pieces (gained 11). f - a wand of mindburst (8) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. 5 orcs come into view. Found a storm talisman. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the orc. The orc is heavily wounded. The orc shouts! x4 An iguana comes into view. The iguana hisses angrily. The magic dart hits the orc. You kill the orc! The orc shouts! There are monsters nearby! The orc attacks as it pursues you! The orc completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray misses the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (85% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the iguana! You kill the iguana! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You stop channelling your searing ray. Items here: )) ††. Items here: ( )) [ †. You now have 384 gold pieces (gained 5). c - a wand of iceblast (18) (gained 7 charges) An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! An orc is nearby! The magic dart hits the orc. The orc is almost dead. The orc shouts! You hear an angry growl. The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A black bear comes into view. A black bear is nearby! A black bear is nearby! The magic dart hits the black bear. The black bear is moderately wounded. The magic dart hits the black bear. The black bear is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 87% to hit) You focus your ray upon the black bear. The searing ray misses the black bear. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is heavily wounded. The black bear bites you. The black bear barely misses you. x2 The searing ray hits the black bear! The black bear is almost dead. The black bear barely misses you. The black bear misses you. The black bear claws you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! You kill the black bear! (Press . to maintain the ray.) Your Conjurations skill increases to level 8! You stop channelling your searing ray. You see here a +0 sling. Found a trident. A phantom comes into view. A phantom is nearby! A phantom is nearby! A phantom is nearby! The magic dart hits the phantom but does no damage. The magic dart hits the phantom. The phantom is lightly damaged. The magic dart hits the phantom. The phantom is lightly damaged. The magic dart hits the phantom but does no damage. The phantom is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (lightly damaged, 76% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) The searing ray misses the phantom. The searing ray hits the phantom. The phantom is moderately damaged. The phantom closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (moderately damaged, 76% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. An ogre comes into view. It is wielding a +0 giant club. The phantom closely misses you. The phantom completely misses you. The phantom closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (moderately damaged, 76% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) The phantom hits you! The phantom blinks! You blink. You stop channelling your searing ray. The ogre shouts! The ogre closely misses you. The phantom hits you. The phantom hits you. The phantom blinks! You blink. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 76% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you! * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You stop channelling your searing ray. The phantom misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 76% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (almost destroyed, 76% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! You destroy the phantom! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre! The ogre is moderately wounded. You stop channelling your searing ray. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 92% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The searing ray hits the ogre! You kill the ogre! Your Spellcasting skill increases to level 9! You have reached level 8! You feel clever. You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You see here a hound skeleton. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Found a parchment of Launch Clockwork Bee. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 dagger and quivering poisoned darts. The kobold is wielding a +0 short sword and quivering poisoned darts. You see here a parchment of Launch Clockwork Bee. There are monsters nearby! There are monsters nearby! The magic dart hits the kobold. You kill the kobold! The kobold brigand shouts! The kobold brigand throws a poisoned dart. The poisoned dart misses you. The magic dart hits the kobold brigand! The kobold brigand is moderately wounded. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. The kobold shouts! You hear a shout! x2 The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold but does no damage. The magic dart hits the kobold brigand. The kobold brigand is heavily wounded. The magic dart hits the kobold brigand. The kobold brigand is heavily wounded. You hear a shout! The kobold throws a stone. The stone misses you. A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold brigand. The kobold brigand is severely wounded. A kobold comes into view. It is wielding a +0 short sword. The kobold brigand throws a poisoned dart. The poisoned dart misses you. The magic dart hits the kobold brigand! The kobold brigand is almost dead. The magic dart hits the kobold. You kill the kobold! An orc comes into view. It is wielding a +0 antimagic whip. The kobold brigand throws a poisoned dart. The poisoned dart completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (almost dead, 79% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is almost dead. (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the kobold brigand. The kobold brigand is almost dead. The searing ray hits the kobold brigand. You kill the kobold brigand! The searing ray hits the kobold! You kill the kobold! A scorpion comes into view. The kobold misses you. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (79% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The orc wizard shouts! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (79% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) The searing ray misses the kobold. The kobold completely misses you. The orc misses you. The searing ray hits the kobold. You kill the kobold! The orc misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (83% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. The orc barely misses you. The scorpion stings you. The searing ray hits the scorpion! The scorpion is almost dead. The scorpion misses you. The searing ray hits the scorpion. You kill the scorpion! The orc wizard closely misses you. You stop channelling your searing ray. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! There is a stone staircase leading up here. The orc wizard gestures at you while chanting. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1349-g34678775c8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Dogchiho] Species: Deep Elf Job: Conjurer HP: 32/43; mods: 0/0 MP: 17/31; mod: 0 Stats: 4 28 19 Position: (52, 23), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 70 | 0/142 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 9 | 1486 | 149/313 Conjurations | X | 1 | 50 | 8 | 1797 | 284/379 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #33: 1 Attributes: #12: 384 #23: 4323 #24: -2038149598 #34: 1 #49: 398 #73: 23225 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe(melded) eq slot #10, inv slot #2: amulet of alchemy eq slot #9, inv slot #7: +6 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ....... ...# #. )..#.. .... #.. ..#.##..## #..##).......# ......{......# ##.o.)....# #...<:....# ...##..o......# .......;......... ...........##.... ...##......# ... .. ###.#.... #. ..#####.. .>.# . #..# .... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (18, 36): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: 1 size_min: 2 size_max: 2 pow_max: 3 start_clouds: 5 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 3 type: turn sub_type: countdown delay_min: 1 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: purple smoke props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>