Dnjsl Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (9, 22, D:1) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) (9, 30, D:1) an inkwell talisman (10, 21, D:1) a jackal corpse (skeletalised by now) (10, 22, D:1) a +0 dagger a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, 15, D:1) a +0 short sword 3 stones (11, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (26, 7, D:1) a rat skeleton (27, 6, D:1) a +0 dagger (31, 16, D:1) a +0 club (32, 12, D:1) a +0 dagger a goblin skeleton a rat skeleton (34, 12, D:1) a hobgoblin skeleton (44, 3, D:1) a +0 dagger a +0 dagger a goblin skeleton (49, 8, D:1) a +0 dagger a kobold skeleton (50, 17, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (52, -8, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (10, 40, D:2) a +0 dagger (10, 45, D:2) a +0 dagger 4 stones (11, 45, D:2) a ball python corpse (skeletalised by now) (14, 45, D:2) an orb of glass (15, 41, D:2) a +0 dagger a kobold corpse (15, 42, D:2) a ball python corpse (19, 46, D:2) an adder corpse (22, 0, D:2) the +6 whip "Rijaanix" {freeze, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further.