Dungeon Crawl Stone Soup version 0.35-a0-590-gf76834dfb5 (webtiles) character file. Game seed: 17524813506822672765 408395 DisAmabile the Sorcerer (level 22, 0/182 HPs) Began as a Mummy Earth Elementalist on June 29, 2026. Was the Champion of Ashenzari. Slain by a tengu reaver ... wielding a +5 eveningstar of speed (from an undying armoury) (7 damage) ... on level 5 of the Vaults. The game lasted 01:15:49 (60894 turns). DisAmabile the Sorcerer (Mummy Earth Elementalist) Turns: 60894, Time: 01:15:50 Health: 0/182 AC: 14 Str: 8 XL: 22 Next: 41% Magic: 20/60 EV: 12 Int: 34 God: Ashenzari [******] Gold: 3136 SH: 0 Dex: 10 Spells: 29/75 levels left rFire . . . (100%) o - fire staff "Gaze Upon Infinity" (curse) {rF+ Fire, Sorc, Self} (curse) rCold + . . (50%) e - orb "Overhang to Understand" {Stardust, Range, Self} (curse) rNeg + + + (0%) j - +3 troll leather armour of the Unmoving One {Regen+, Bglg, Elem} (curse) rPois ∞ (0%) u - +2 hat of Ashenzari's Negation {MP+7, Sorc, Cun} (curse) rElec + (33%) i - +1 cloak "Share My Disappointment" {Will+, Self, Fort} (curse) rCorr . (100%) c - +0 pair of gloves "Elitism of Ashenzari" {Infuse, Int+4 Stlth+, Cun, Self} (curse) SInv + k - +2 pair of boots "Share My Affliction" {Elem, Fort} (curse) Will +++.. t - amulet of Ashenzari's Comet {RegenMP+, Elem, Comp} (curse) Stlth +++ b - ring "At What Cost Knowledge?" {Int+6, Bglg, Self} (curse) HPRegen 1.30/turn l - ring of Supernal Gnosis {rElec rPois Wiz Str-4 Dex-3, Comp, Elem} (curse) MPRegen 0.77/turn %: clarity, faith, wizardry (x1), infuse magic (1 MP) @: on stardust cooldown, studying Dodging A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith, accursed }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 9 branches of the dungeon, and saw 42 of its levels. You visited the chambers of the Necropolis 1 time. You collected 5423 gold pieces. You spent 2287 gold pieces at shops. Inventory: Missiles g - 3 throwing nets Armour c - the cursed +0 pair of gloves "Elitism of Ashenzari" (worn) {Infuse, Int+4 Stlth+, Cun, Self} (You bought it in a shop on level 2 of the Orcish Mines) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. e - the cursed orb "Overhang to Understand" (worn) {Stardust, Range, Self} (You found it on level 5 of the Lair of Beasts) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Introspection: Fighting and Spellcasting. h - an orb of mesmerism i - the cursed +1 cloak "Share My Disappointment" (worn) {Will+, Self, Fort} (You took it off Maurice on level 7 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Fortitude: Armour and Shields. j - the cursed +3 troll leather armour of the Unmoving One (worn) {Regen+, Bglg, Elem} (You found it on level 9 of the Dungeon) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. k - the cursed +2 pair of boots "Share My Affliction" (worn) {Elem, Fort} (You found it on level 10 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. n - a +3 buckler of cold resistance u - the cursed +2 hat of Ashenzari's Negation (worn) {MP+7, Sorc, Cun} (You found it on level 4 of the Spider Nest) MP+7: It affects your magic capacity (+7). It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. A - the +0 helmet of Immorality {Light, Int+6} (You found it on level 3 of the Crypt) Int+6: It affects your intelligence (+6). It cannot be enchanted further. Magical Staves o - the cursed fire staff "Gaze Upon Infinity" (weapon) {rF+ Fire, Sorc, Self} (You found it on level 11 of the Dungeon) [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. p - a staff of air r - the cold staff of Baequij {rC+ Will+ Dex+6 Ice} (You acquired it on level 5 of the Lair of Beasts) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. Jewellery a - an amulet of regeneration b - the cursed ring "At What Cost Knowledge?" (worn) {Int+6, Bglg, Self} (You found it on level 5 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Introspection: Fighting and Spellcasting. d - a ring of wizardry f - a ring of flight l - the cursed ring of Supernal Gnosis (worn) {rElec rPois Wiz Str-4 Dex-3, Comp, Elem} (You acquired it on level 7 of the Dungeon) [ring of wizardry] rElec: It insulates you from electricity. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Str-4: It affects your strength (-4). Dex-3: It affects your dexterity (-3). It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. m - an amulet of the acrobat q - a ring of protection from fire s - a ring of magical power t - the cursed amulet of Ashenzari's Comet (worn) {RegenMP+, Elem, Comp} (You found it on level 15 of the Dungeon) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Companions: Summonings, Necromancy and Forgecraft. v - a ring of willpower w - a ring of protection from fire x - a ring of resist corrosion y - the ring "Okugoc" {Will+ rCorr Int+2} (You took it off an ironbound convoker on level 3 of the Vaults) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). z - a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} (You took it off a guardian mummy on level 2 of the Crypt) [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). Wands c - a wand of warping (30) p - a wand of polymorph (10) a - a wand of flame (39) e - a wand of charming (37) f - a wand of mindburst (8) d - a wand of digging (4) Scrolls i - a scroll of identify t - 13 scrolls of teleportation g - 5 scrolls of fog b - 5 scrolls of blinking x - 11 scrolls of amnesia V - 4 scrolls of vulnerability S - 3 scrolls of silence p - 6 scrolls of poison s - 3 scrolls of summoning w - a scroll of enchant weapon I - 4 scrolls of immolation r - 2 scrolls of revelation W - a scroll of brand weapon T - a scroll of torment Miscellaneous g - a +1 phial of floods h - a +5 condenser vane j - a +0 phantom mirror i - a +1 lightning rod (4/4) k - a +1 sack of spiders Skills: - Level 10.6(17.2) Fighting - Level 4.2(7.5) Dodging - Level 1.5(3.9) Stealth - Level 23.5(27) Spellcasting + Level 11.7(15.3) Conjurations - Level 21.2(26.5) Ice Magic - Level 19.2(24.6) Earth Magic You had 29 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Freezing Cloud Conj/Ice/Air 48% 6-21 1% 5 d - Iskenderun's Mystic Conj/Tloc 79% 2d16 (+2d81% 4 e - Ozocubu's Refrigerat Ice 61% 4d21 0% 7 f - Poisonous Vapours Alch/Air 100% 1d4 1% 1 g - Polar Vortex Ice 61% 12d8* 1% 9 h - Blink Tloc 98% N/A 1% 2 i - Irradiate Conj/Alch 39% 3d24 1% 5 j - Shatter Erth 59% 3d44* 1% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Shock Conj/Air 100% 1d9 0% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Frozen Ramparts Ice 100% 1d16 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Ozocubu's Armour Ice 100% N/A 0% 3 Passwall Erth 100% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Apportation Tloc 98% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Construct Spike Launche Frge 98% 2d7 1% 2 Grave Claw Necr 100% 2d14 1% 2 Lesser Beckoning Tloc 98% N/A 1% 2 Call Canine Familiar Summ 49% N/A 1% 3 Confusing Touch Hex 49% N/A 1% 3 Fugue of the Fallen Necr 84% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Inner Flame Hex/Fire 66% N/A 1% 3 Launch Clockwork Bee Frge 49% N/A 1% 3 Maxwell's Portable Pile Tloc 49% (3-9)d5 1% 3 Sigil of Binding Hex 49% N/A 1% 3 Swiftness Air 51% N/A 1% 3 Teleport Other Tloc 49% N/A 1% 3 Tukima's Dance Hex 49% N/A 1% 3 Vampiric Draining Necr 84% 2d12 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Cigotuvi's Putrefaction Necr/Air 85% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 66% N/A 1% 4 Fulminant Prism Conj/Alch 39% 3d17 1% 4 Iskenderun's Battlesphe Conj/Frge 79% 2d15 1% 4 Leda's Liquefaction Alch/Erth 46% N/A 1% 4 Petrify Alch/Erth 46% N/A 1% 4 Rending Blade Conj/Frge 79% 2d(12+5*) 1% 4 Sticky Flame Fire/Alch 66% 2d11 1% 4 Summon Seismosaurus Egg Summ/Erth 92% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Fireball Conj/Fire 50% 3d20 1% 5 Metabolic Englaciation Hex/Ice 47% N/A 1% 5 Sculpt Simulacrum Ice/Alch 47% N/A 1% 6 Magnavolt Erth/Air 46% 4d18 1% 7 Orb of Destruction Conj 49% 9d13 1% 7 Anguish Hex/Necr 42% N/A 2% 4 Animate Dead Necr 84% N/A 2% 4 Cause Fear Hex 24% N/A 2% 4 Dimensional Bullseye Hex/Tloc 24% N/A 2% 4 Dispel Undead Necr 84% 3d27 2% 4 Olgreb's Toxic Radiance Alch 49% N/A 2% 4 Passage of Golubria Tloc 49% N/A 2% 4 Alistair's Walking Alem Alch/Frge 49% N/A 6% 5 Curse of Agony Necr 84% N/A 6% 5 Nazja's Percussive Temp Frge 24% 4d8 6% 5 Summon Forest Summ/Tloc 24% N/A 6% 5 Summon Mana Viper Hex/Summ 49% N/A 6% 5 Plasma Beam Fire/Air 33% 2x1d46 26% 6 Forge Monarch Bomb Fire/Frge 33% 4d13 28% 6 Dispersal Tloc 24% N/A 32% 6 Gell's Gavotte Tloc 24% 2d(22-32) 32% 6 Summon Cactus Giant Summ 24% N/A 32% 6 Diamond Sawblades Frge 24% 4d6 85% 7 Discord Hex 24% N/A 100% 8 Maxwell's Capacitive Co Air 25% ∞ 100% 8 Chain Lightning Conj/Air 39% 3d52 100% 9 Dragon's Call Summ 24% N/A 100% 9 Fire Storm Conj/Fire 50% 8d13 100% 9 Platinum Paragon Frge 24% 4d14 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:1 * D:3 !(* D:7 ? Orc:2 ?:[[ Elf:2 :! Elf:3 (: Vaults:2 :[[( Crypt:3 * Portals: Trove: D:15 (show slimy rune of Zot) Annotations: Elf:2 3 runed translucent doors Vaults:5 Nobody Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Ka-crash! The winds around you calm down. You hear a shout! The tengu reaver hits you with a +5 eveningstar of speed!! The tengu reaver pecks you but does no damage. The tengu reaver claws you but does no damage. You encounter a quicksilver dragon. The vault warden activates a sealing rune. The tengu reaver hits you with a +5 eveningstar of speed!! The tengu reaver misses you. The tengu reaver claws you. You are too injured to fight recklessly! Casting: Shatter (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Shatter (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shatter (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon rumbles! The undying armoury is almost destroyed. The guardian sphinx is heavily wounded. The quicksilver dragon is moderately wounded. Nobody ignites a memory of Cause Fear and Ghostly Fireball to re-knit themselves. "We remember... cowering in terror..." The quicksilver dragon is lightly wounded. You kill the vault warden! Ka-crash! The runic seals fade away. You hear a shout! You hear a deafening roar! x2; You hear a shout! x2 The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! * * * LOW HITPOINT WARNING * * * You encounter a frost giant. It is wielding a +2 battleaxe of freezing. The tengu reaver hits you with a +5 eveningstar of speed!! * * * LOW HITPOINT WARNING * * * The tengu reaver pecks you! You die... ,,,**,,,,*,,*,,,{ ,,,.#.#......^#.),, ,,,[....§.....[.,C* *,,#[........†).D., ,Q*..............., *#..#..[[.[..#....* ,......)[..[...).., ,......[<