Derot Level 1 of the Dungeon (1, -9, D:1) a +0 short sword (4, -5, D:1) a +0 ring mail (6, 4, D:1) a hobgoblin skeleton (6, 8, D:1) a ball python skeleton (7, 8, D:1) a +0 dagger a goblin skeleton (9, -1, D:1) a rat corpse (skeletalised by now) (9, 0, D:1) a rat skeleton (10, 0, D:1) a rat skeleton (10, 1, D:1) a +0 dagger (11, 23, D:1) a +0 robe (12, 17, D:1) a ball python corpse (skeletalised by now) (13, 12, D:1) a +0 short sword (27, -2, D:1) a rat skeleton (27, 3, D:1) a quokka skeleton (29, -2, D:1) a +0 whip (36, -5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (38, 10, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (39, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a staff of cold (1, -17, D:2) a +0 short sword (1, -13, D:2) a rat skeleton (1, 13, D:2) a +0 hammer (14, -18, D:2) a +0 mace (29, -2, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Vuuwaps's Antique Weapon Shop the +5 dagger of Feommuh {flame, *Slow Str+3 Dex+3 SInv} (982 gold) *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 club (10 gold) a +0 short sword (63 gold) a +0 dagger (42 gold) a +0 club (10 gold) the +3 morningstar of the Lurker {drain, rN++} (909 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 quarterstaff (105 gold) a +0 club (10 gold) a +0 hand axe (63 gold) (0, 0, D:3) a +0 robe (8, -17, D:3) a +0 scale mail (20, 13, D:3) a +0 dagger (20, 14, D:3) a +0 dagger a +0 dagger an orc corpse (20, 15, D:3) a +0 flail a +0 dagger a +0 robe a +0 falchion an orc corpse an orc corpse (36, 12, D:3) a bat corpse (39, 10, D:3) a bat corpse (41, 7, D:3) a +0 dagger (42, 7, D:3) a rat corpse (43, -13, D:3) a +0 club an orc corpse (44, -13, D:3) a +0 dagger a +0 ring mail (45, -13, D:3) a +0 club an orc corpse (48, -16, D:3) a +0 ring mail (61, -4, D:3) a ball python corpse