Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4261361966770177732 65 Derot the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Dec 10, 2025. Slain by Ijyb ... wielding a +1 dagger of venom (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:05 (1471 turns). Derot the Conjurer (Deep Elf Conjurer) Turns: 1471, Time: 00:03:05 Health: 0/20 AC: 4 Str: 4 XL: 3 Next: 92% Magic: 2/10 EV: 12 Int: 24 God: Gold: 109 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +3 spear (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + c - +1 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.23/turn j - ring of see invisible MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons d - a +3 spear of freezing (weapon) Armour a - a +0 robe (worn) c - a +1 pair of gloves (worn) Jewellery g - a ring of resist corrosion (worn) j - a ring of see invisible (worn) m - a ring of ice Scrolls e - 4 scrolls of identify {unknown} f - a scroll of blinking {unknown} h - 3 scrolls of summoning {unknown} l - 3 scrolls of teleportation {unknown} n - a scroll of fog {unknown} Potions b - a potion of magic i - 2 potions of heal wounds {unknown} k - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations + Level 1.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Fugue of the Fallen Necr 4% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Anguish Hex/Necr 2% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb shouts! The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 dagger of venom, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 77% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. The searing ray misses Ijyb. Terence the Veteran comes into view. He is wielding a +6 antimagic hand axe. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb zaps a wand. The puff of flame hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 dagger of venom, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 77% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is severely wounded. You stop channelling your searing ray. Ijyb hits you with a +1 dagger of venom. You die... Ijyb moans, "Good help so hard to find!" ...... #....# #.# ##....#... ..## ......#... .... #....#... ....# ..#####...>..# ..... .#...[..g....#.# ...... ....#####@.#.#.##...... #.....<#...).......... #.......†...........# #.######.#.##.#.....# #.#.##.#.....# #.#.##.#.....# #.#.##.......# #.#.####..#..# #.#.# ..#.... You could see Ijyb. Vanquished Creatures An adder (D:2) 3 dart slugs 3 ribbon worms (D:2) 3 orcs (D:2) 2 endoplasms (D:2) 4 giant cockroaches A hobgoblin (D:1) 4 quokkas 4 ball pythons 3 bats 4 frilled lizards A goblin (D:2) 7 kobolds 8 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Derot the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 127 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 706 | D:2 | Learned a level 2 spell: Searing Ray 729 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 933 | D:2 | Reached skill level 1 in Fighting 1225 | D:2 | Identified the +7 chain mail of the Valley of Death {+Blink | rF+ Will+} 1431 | D:3 | Reached skill level 1 in Alchemy 1440 | D:3 | Noticed Ijyb 1468 | D:3 | Noticed Terence 1470 | D:3 | HP: 1/20 [Ijyb/puff of flame (10)] 1471 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_rooms D:2: layout_basic, minmay_tromino_i4 D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.2 Fighting | 1 | 1.1 Alchemy | 1 | 1.0 Stealth | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Spear || 1 Cast: Magic Dart || 108 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 4