Derot Level 1 of the Dungeon (0, 0, D:1) 4 stones (1, -36, D:1) a +0 dagger (2, -14, D:1) a +0 whip 2 stones (4, -23, D:1) a +0 club (7, -4, D:1) 5 stones (7, -3, D:1) a +0 flail a gnoll corpse (skeletalised by now) (10, -32, D:1) a hobgoblin skeleton (11, 22, D:1) a frilled lizard corpse (skeletalised by now) (13, 22, D:1) a bat corpse (skeletalised by now) (24, -34, D:1) 6 stones (26, -23, D:1) a jackal skeleton (27, -22, D:1) a jackal skeleton (32, -35, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (35, 20, D:1) a staff of cold (37, -7, D:1) a ball python corpse (skeletalised by now) (38, 4, D:1) a +0 club a goblin skeleton (38, 11, D:1) a +0 short sword of speed 3 stones a kobold skeleton (40, 11, D:1) a +0 whip a stone (42, 13, D:1) a +0 whip a kobold skeleton (47, -10, D:1) a +0 spear (49, 24, D:1) a +0 mace (56, -26, D:1) a +0 dagger a +0 club a frilled lizard corpse (skeletalised by now) a goblin corpse (skeletalised by now) (56, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (58, -23, D:1) a +0 club (62, 12, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) 2 stones (3, -22, D:2) a +0 leather armour a rat skeleton (4, -41, D:2) 5 stones (13, -1, D:2) a +0 spear (19, -3, D:2) the +2 helmet of Terror {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (20, -38, D:2) a +0 pair of boots (20, 2, D:2) 9 stones (30, -19, D:2) a frilled lizard corpse (skeletalised by now) (37, -11, D:2) 5 stones (41, -20, D:2) an adder corpse (skeletalised by now) (41, -1, D:2) a bat corpse (skeletalised by now) (43, -39, D:2) a +0 leather armour (44, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Wojamaff's Antique Weapon Shoppe a +0 club (13 gold) a +0 spear (78 gold) the +4 mace of Xumnaha {flame, rPois Str+2 SInv} (1170 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. the +2 whip "Ureid" {vamp, rN+ Int+2} (855 gold) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a +0 short sword (78 gold) a +0 trident (91 gold) a +0 long sword (91 gold) a +0 hand axe of electrocution (247 gold) (0, 0, D:3) a +0 sling (0, 5, D:3) a +0 mace (2, 9, D:3) 2 stones (5, 19, D:3) a frilled lizard skeleton (6, -9, D:3) a +0 leather armour (9, 1, D:3) a +0 leather armour (18, 24, D:3) a +0 mace (20, 21, D:3) a +0 trident a +0 ring mail (22, 22, D:3) a bat skeleton (22, 26, D:3) a +0 ring mail (23, 16, D:3) a +0 club (25, 20, D:3) a rat skeleton (25, 21, D:3) a +0 club a +0 ring mail an orc skeleton (32, 18, D:3) a +0 club a goblin skeleton (38, 16, D:3) a +0 club (44, -6, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (1, -3, D:4) a +0 club (8, -26, D:4) 8 stones (9, -25, D:4) 9 stones (10, -48, D:4) a +0 club (10, -24, D:4) 7 stones (10, -23, D:4) a +0 animal skin 10 stones a +0 animal skin a +0 animal skin (10, -22, D:4) 7 stones (11, -19, D:4) 5 stones a +0 animal skin (11, 10, D:4) a +0 chain mail (12, -41, D:4) the +6 chain mail "Xufeur" {rF+++ rCorr Dex-2 SInv} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (12, -24, D:4) 5 stones a +0 animal skin (12, -14, D:4) 5 stones (15, -37, D:4) a +0 mace (25, -42, D:4) a +0 flail (25, 1, D:4) 5 stones a +0 animal skin a kobold corpse (skeletalised by now) (27, -41, D:4) a +0 chain mail (28, -2, D:4) a +0 dagger (34, -37, D:4) a +0 club a gnoll skeleton (35, -39, D:4) a +0 club a gnoll skeleton (36, -40, D:4) a +0 halberd (36, -38, D:4) a +0 spear (44, -36, D:4) 9 stones (46, -24, D:4) a +0 club (47, -42, D:4) a +0 giant club (48, -26, D:4) a +2 hand axe of freezing (58, 7, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (2, 0, D:5) 2 poisoned darts (9, 13, D:5) a +0 giant club an ogre corpse (23, 22, D:5) a +0 orcbow (29, 4, D:5) a hound corpse (29, 21, D:5) a +0 ring mail Level 6 of the Dungeon